My DM made it so "bloodied" (under half HP) would add a level of exhaustion until you weren't bloodied anymore.
He also doubled the dice of healing spells.
Haven't been in a lot of combats. But it seems good for now. Definitely reduces yo-yo healing and increases the value of in-combat healing. It may affect martials more than others. We shall see how it plays out.
He also doubled the dice of healing spells.
Haven't been in a lot of combats. But it seems good for now. Definitely reduces yo-yo healing and increases the value of in-combat healing. It may affect martials more than others. We shall see how it plays out.