GlassJaw said:Just wondering if anyone has any insight about the design choice of not having any classes with a d12 HD.
I'm also working on running a Grim Tales campaign but I was thinking of changing the Tough Hero's HD to d12 and the Strong Hero to d10. Thoughts?
You may have missed the Bodyguard, the Advanced Class for Modern. it's a d12.
As for pumping Toughs and Strongs' hit dice up, if you are using only the base classes, it should be fine. If you are using the advanced classes as well, I wouldn't recommend it, without giving the Bodyguard, the soldier, and the martial artist something to compensate.
GlassJaw said:Just wondering if anyone has any insight about the design choice of not having any classes with a d12 HD.
I'm also working on running a Grim Tales campaign but I was thinking of changing the Tough Hero's HD to d12 and the Strong Hero to d10. Thoughts?
Interesting. Must check this out.GlassJaw said:Oh yeah, good call.
Yeah, I would probably just use the base classes. It seems that Grim Tales took most of the advance class abilities and made them into talent trees.
Interesting. Must check this out.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.