Wombat
First Post
I think we are seeing in this thread why science-fiction/Sci-Fi/Science Fantasy is, in the aggregate, less popular for rpgs than fantasy -- no one can even agree on definitions.
Fantasy has, as has been shown in other threads, the advantage of having a base set of assumptions -- medieval/renaissance tech level (barring, for the most part, gunpowder), emphasis on melee combat, some sort of magic, dragons, castles, feudal setting. While these might vary in detail from game to game, but overall there is some sort of agreement on what we are talking about.
Sci Fi? Science Fiction? Science Fantasy? What ties together Red/Gree/Blue Mars, Barsoom, Star Wars, Star Trek, Brin's Uplift Wars, Jules Verne, H.G. Wells, Foundation, Warhammer 40,000, Dune, and Honor Harrington? Almost nothing. Most, but not all, involve space travel of some sort. Some of them emphasize combat, others technological achievement, still others politics. The level of technology is wildly variant, as are the rules of physics that are broken or not, and social institutions are all over the board. And one persons love in this area becomes another person's nausea -- see reactions simply between those who love Star Wars and Star Trek, leaving out the argument over whether they are truly science fiction or not.
In other words, unlike Fantasy, there are no base assumptions in Science Fiction.
So if a GM starts up a game and says it is Fantasy, people know what to expect; if the GM says the game is Science Fiction there will have to be a lot of questions about tech, social, etc., details (unless you go for a direct license, such as Star Wars).
Fantasy has, as has been shown in other threads, the advantage of having a base set of assumptions -- medieval/renaissance tech level (barring, for the most part, gunpowder), emphasis on melee combat, some sort of magic, dragons, castles, feudal setting. While these might vary in detail from game to game, but overall there is some sort of agreement on what we are talking about.
Sci Fi? Science Fiction? Science Fantasy? What ties together Red/Gree/Blue Mars, Barsoom, Star Wars, Star Trek, Brin's Uplift Wars, Jules Verne, H.G. Wells, Foundation, Warhammer 40,000, Dune, and Honor Harrington? Almost nothing. Most, but not all, involve space travel of some sort. Some of them emphasize combat, others technological achievement, still others politics. The level of technology is wildly variant, as are the rules of physics that are broken or not, and social institutions are all over the board. And one persons love in this area becomes another person's nausea -- see reactions simply between those who love Star Wars and Star Trek, leaving out the argument over whether they are truly science fiction or not.
In other words, unlike Fantasy, there are no base assumptions in Science Fiction.
So if a GM starts up a game and says it is Fantasy, people know what to expect; if the GM says the game is Science Fiction there will have to be a lot of questions about tech, social, etc., details (unless you go for a direct license, such as Star Wars).