Humanophile
First Post
D4, I'm pretty sure he's still around and kicking. IIRC, I've seen a few interviews/commentaries with him that were put out quite recently.
And I think that the reason sci-fi (or whatever you want to call it) hasn't taken off as a gaming phenonema came up briefly and then dropped under the surface. Gaming is an overwhelmingly escapist activity, and most sci-fi games prefer to keep characters "realistic"; in other words, never really letting them get away with superhuman, ego-tripping feats.
Popular sci-fi tends to do one of two things; either it wraps up another, more larger-than-life genre in technobabble, or else it tells a nice human-level story with varying degrees of fictional-tech intrusion. The first has been done before, and has produced some far from forgettable games (not quite a D&D or a WW, but we want our superhuman magic, dangit!), the latter is obscenely hard to do in any gaming setting, simply because a multiplayer RPG can't really develop the intensive single-character focus needed for it. The other players have a tendency to get bored, after all.
And I think that the reason sci-fi (or whatever you want to call it) hasn't taken off as a gaming phenonema came up briefly and then dropped under the surface. Gaming is an overwhelmingly escapist activity, and most sci-fi games prefer to keep characters "realistic"; in other words, never really letting them get away with superhuman, ego-tripping feats.
Popular sci-fi tends to do one of two things; either it wraps up another, more larger-than-life genre in technobabble, or else it tells a nice human-level story with varying degrees of fictional-tech intrusion. The first has been done before, and has produced some far from forgettable games (not quite a D&D or a WW, but we want our superhuman magic, dangit!), the latter is obscenely hard to do in any gaming setting, simply because a multiplayer RPG can't really develop the intensive single-character focus needed for it. The other players have a tendency to get bored, after all.