SemperJase said:
This thread is funny compared to posts going around on the Internet during the WotC acquisition of TSR. At the time too many were complaining the would never play D&D again if WotC released a M:tG campaign world. Somehow they perceived it to be a sign of unrestrained greed. I didn't really understand the reasoning at the time. It appears others are now aware of the benefits.
Of course those posts at the time were full of hooey, and there were a few of us out there saying so, but people weren't in the mood to listen. It was very chic to be down on TSR as being CE in alignment (Corporate Evil) and people would reflexively shout down everything new or minutely different as being a sure sign of pure greed and the approaching apocalypse. Ironically the fall of TSR had little to do with greed and a lot to do with stupidity. People still try out that "It's not what I want to buy - therefore I'm being forced to buy it - therefore it's evil and there's no good reason for its existence". They tried it against 3E and again against 3.5 and you'd think people would have figured out by now how silly they sound.
This is the reasoning I don't understand. Why would D&D players feel violated? They benefit by getting more source material. D&D players know that you don't have to buy every supplement that is published.
Well apparantly some of them
don't know that or they wouldn't be making such fools of themselves. If you don't need it or want it you don't have to buy it - and its mere existence or popularity with others doesn't hurt you in any way. I can only assume it's people who weren't around from the time TSR fell to listen to that line of thinking debunked repeatedly. Either that or they're just really dumb.
Beyond mere assertion, give us some reasons why it would be a bad idea. Others have provided some pretty good ideas. Monster books for example. What reason is there to "lose quite a bit of faith in WotC"?
None. Previous posts by Those Who Were There have demonstrated that it's been the Magic brand functionaries who've been preventing it or it surely would have happened already. It clearly is a good source to raid for monsters, races, prestige classes, spells, items... an entire setting really.
There is no reason why it COULDN'T be done, and only weak reasons for why it perhaps shouldn't be done. For the same reason that books have to be
adapted to be made into movies, the card game would have to suffer adaptation in order to be made into an RPG. E.g. those who are saying you couldn't do it because 'how would you handle "tapping" lands to power your spells?' The obvious answer is you probably wouldn't. You'd
adapt spellcasting from the card game to function in a D&D or at least d20 framework. Certain powers, spells, monsters capable of destroying the world or all living creatures, etc. would clearly have to be made to fit the needs of an RPG either by limiting their access to purely epic level campaigns or by making them prophecy or backstory for the setting to keep them in the world, but out of daily campaign-ending roleplaying
I've only played a little Magic and to anyone with an open mind the potential for D&D source material from Magic adaptations is amazing.