TrippyHippy
Hero
The Fighter seems to get some criticism over the years for being a bit boring. The Monk takes some criticism for being a bit thematically (Oriental style) themed in contrast to the other Classes.
How about addressing both these concerns by adapting some of the aspects of the Monk Class with those of the Fighter. After all, the Monk is basically just a pure, trained Fighter, with mystical abilities.
I'm saying, remove some of the mystical baggage of the Monk (along with the major restrictions) but open up the manner in which they have combat styles and abilities (as special effects) to be integrated into the broader, more generic Fighter Class. With customisation (and Themes) you could even designate your Fighter as being a monastic, unarmed specialist.....which would make the Monk Class redundant if done well.
How about addressing both these concerns by adapting some of the aspects of the Monk Class with those of the Fighter. After all, the Monk is basically just a pure, trained Fighter, with mystical abilities.
I'm saying, remove some of the mystical baggage of the Monk (along with the major restrictions) but open up the manner in which they have combat styles and abilities (as special effects) to be integrated into the broader, more generic Fighter Class. With customisation (and Themes) you could even designate your Fighter as being a monastic, unarmed specialist.....which would make the Monk Class redundant if done well.