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Why Paladins Rock

Torm

Explorer
I'm tired of paladins always ruining our game. Everyone else in our group will have compatible goals and good hide and move silently skills, and one player will want to play a paladin and wear field plate and go clanging through our planned stealth missions like a kitchen's worth of pots and pans. And they aren't even really roleplaying characters - the Lawful Good alignment, in general, is just an excuse for the DM to micromanage and railroad anyone playing a paladin, and in turn, the party at large.

I hope they remove paladins when they make 4E. I don't even want to see them as a PrC.

Bane SUX. Torm wuz here. :D
 
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Torm, it is not the fault of the class it is the fault of the player. The class doesn't force anyone to act like that, the player chooses to. Put the blame where it needs to go.
 


the Lawful Good alignment, in general, is just an excuse for the DM to micromanage and railroad anyone playing a paladin, and in turn, the party at large.

Now, why would you say that?
*puts away the Lionel Train remote*

MWAH-HA-HA-HA-HA-HA!
 


Canis said:
Crothy, I think you got pranked ;)


EDIT: and apparently, so did my postcount :uhoh:

the threads aren't as fun if everyone claims they ar ejokes....so I take them seriously and promote the fun!! :cool:
 



Our campaign has a Paladin/Monk/PrC guy who's as stealthy as anything, except when he invokes his daylight power. Kind of a Ninja/Knight... that's it! He's a Kninja!

-- N
 


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