Why Play D&D?


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Maybe I am nostalgic, but when now seeing Essentials it seems to be that the books more and more encourage DM to use linear adventures which are actually just encounters strung together.

Over the history of the game, many published adventures have been encounters strung together in a line. So, there's nothing "becoming" there - it is an "always has been". But then, there have always been adventures that deviate from that pattern.

There's a significant aid to GMs in thinking about adventures in terms of encounters - the difference between linear and non-linear is the paths between the encounters, not the encounters themselves.
 

Prolly been said at least once before, but simply?

CCRPG's can be fun yes, but in tabletop....you can do anything in absolutely any kind of world.

'nuff said.

When technology advances to the point where any DM can build anything he wants perhaps ala the Virtual Tabletop 4e wanted to deliver combined with voice chat/narration and top of the line graphics without breaking the bank....I'll see it as a viable TOOL. But it'll never replace a TTRPG.

Over the history of the game, many published adventures have been encounters strung together in a line. So, there's nothing "becoming" there - it is an "always has been". But then, there have always been adventures that deviate from that pattern.

There's a significant aid to GMs in thinking about adventures in terms of encounters - the difference between linear and non-linear is the paths between the encounters, not the encounters themselves.

Take a look at this
http://www.darkshire.net/jhkim/rpg/dnd/dungeonmaps.html
 
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