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But isn't that exactly what D&D tries to become? Structured and linear?
Um...no?
But isn't that exactly what D&D tries to become? Structured and linear?
No and yes, but mostly no.But isn't that exactly what D&D tries to become? Structured and linear?
But isn't that exactly what D&D tries to become? Structured and linear?
D&D has always been structured. But linearity isn't about rules - it is about adventure design.
Wow. You are so wrong here, it's not even funny. In WoW, you have to be hit capped, expertise capped, there's spell hit, crit cap, soft caps, hard caps, gemming, running sims to see which gear upgrade to get. More math than I care to do. I spend way more time researching the game than I ever do playing it. That said, it still can't even compare to face to face tabeltop gaming, and I'll gladly blow off raid night for my D&D game.
The easy fix for that is to simply design adventures differently for the needs of your group.
But isn't that exactly what D&D tries to become? Structured and linear?
I know that.
Do the people who never played PnP RPGs before and just read the D&D Essentials know that?
I know that.
Do the people who never played PnP RPGs before and just read the D&D Essentials know that?
But isn't that exactly what D&D tries to become? Structured and linear?