Sage
Explorer
Hmm, I have to disagree, I like roll-playing as long as it's balanced with roleplaying. Whopping the bad-guy is just what you need after you've learned to "hate" him. Though roleplaying is major fun, getting high rolls on the dice is, for me, an integral part of the roleplaying experience, ecpecially in combat. Besides, dice make otherwise impossible things possible, for example, my player says "I supervise the construction of the castle" and then makes the appropriate roll, even though neither me, nor my DMwould have any idea of how to actually do such a thing, jsut a picture in our minds.
Oe of the reasons ad-hoc rules are so much fun is because they let the players do something they didn't expect they could pull off. So don't let the rules pin you down, change something if it furthers the drama and enjoyment, and otherwise appreciate that you don't have to value every situation because those who made the rules allready did.
Even here in Denmark where gaming without any "core" rules-set is wide-spred many GM's ask their players to throw a die once in a while whenever they perform something risky becasue the die ads exitement to the game.
Sage
Oe of the reasons ad-hoc rules are so much fun is because they let the players do something they didn't expect they could pull off. So don't let the rules pin you down, change something if it furthers the drama and enjoyment, and otherwise appreciate that you don't have to value every situation because those who made the rules allready did.
Even here in Denmark where gaming without any "core" rules-set is wide-spred many GM's ask their players to throw a die once in a while whenever they perform something risky becasue the die ads exitement to the game.
Sage