Aaron L said:Well, I'd like to see evidence the RPG's ARE failing before I even attempt to respond.
mythusmage said:The dominant theme I'm hearing here is, "That's how it's done." With a few exceptions I don't see anybody stepping back and asking, "How else could it be done?" From the examples given here one would have to conclude that the D&D® community is a conservative one, and very conservative on a number of subjects.
mythusmage said:How many other ways can you think of to play D&D®? How would you implement them? How would you handle characterization, combat, interpersonal relations? How would you detail, describe character creation or conflict resolution? (Conflict in this case involving the question, "Does he succeed or fail at a task?" Conflict at its most basic form.)
mythusmage said:D&D® doesn't appeal to enough people to replace those that leave the hobby for one reason or another. I submit that's its because D&D® as presently constituted has nothing to offer those people. It needs to be reinvented. Become more an exercise in imagination and less an exercise in gaming.
mythusmage said:How do I propose these changes be made? I have ideas. On which I shall say more later.
A roleplaying game is a pastime where the participants assume roles in an imaginary setting, with a set of mechanics that perform the following functions
1. Describes Conflict Resolution. Where conflict is described as the following question. Does an action succeed or fail?
2. Describes characters and, where necessary, character creation.
3. Describes the setting.
4. Describes the integration of character and setting.
adembroski3 said:The authors of the 3.0 Core Rulebooks put an emphisis on the "return to the dungeon", it was a big advertising point. It was the central theme going into the release of 3rd edition, and the them did not lessen with 3.5. This, in my opinion, hurt D&D.
I don't think the majority of gamers WANTED to return to the dungeon.
mythusmage said:Check into sales and average player age.
Maggan said:These gamers are the bulk of our hobby, and they are, for want of a better word, casual roleplaying gamers. They don't follow the rpg world at all, they just pick up the game, knock down a few doors, and kill a few monsters. And level up.
mythusmage said:Check into sales and average player age.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.