(Psi)SeveredHead said:As for Drizzt...
King Henry (a moderator) discussed that before. In 1.5eTSR introduced a product (UA) that gave rangers TWF. They contacted Salvatore and told him this before he released his first Drizzt book ... not that it mattered, since drow had free TWF in 1e anyway.
Mercule said:*pulls out Unearthed Arcana*
*rereads the ranger entry completely*
...Not a single mention of using two weapons at once. Anywhere. AFAIK, TWF rangers were an invention of 2E.
If the designers feel that the ranger needs something to give the ranger a kick in the pants, they should add bonus feats. It's not like bonus feats are a sacred cow of the fighter by any means. Wizards get them, as do Psychic Warriors. The latter even are able to pick up Weapon Specialization. If you go beyond core books, the Woodsman from WoT (a common replacement for the Ranger, by my understanding) gets bonus feats.
Mercule said:
It really does boil down to flavor. I think the image I have of ranger is just about the coolest concept for D&D (and not because it's power-gamey). Unfortunately, only the 3E ranger is almost unable to meet that vision. The 2E version wasn't bad, after stripping the TWF from the class (I've _never_ allowed TWF as a class feature of rangers and never will -- not even as a "path" in 3.5). If a class can't be used to build the archetype it's supposed to represent, it's a failed design.
Mercule said:
To be "successful" as a class, the ranger must be appropriate for: Aragorn, certain versions of Robin Hood, the idealized Davy Crocket, an archetypal Native American brave, Tarzan, Benjamin Martin from "The Patriot", Panamon Creel, Perrin Ay'bara, even some versions of Zorro, and a low-tech version of Special Forces. None of those examples are TWF, except Robin Hood who can't be made with the ranger because he used a quarterstaff. And half of them rarely, if ever, used a range weapon -- at least with any remarkable skill.
Mercule said:
In fact, while most were competent in combat (other than probably being higher level), few stand out as having any particular style. Robin Hood was good with a bow, Davy Crocket with a knife, Tarzan with his hands. Of those, only Robin is duplicatable. All differ enough that it could be nothing more than the normal expenditure of feats as they rose in level. Forcing a "combat path" of any sort does more harm to the ranger's cause than good. The examples of the ranger archetype argue more for diversity in combat than _any_ amount of pigeon-holed mechanics will allow.
Aside from flavor, the 3E+ ranger seems to be home to poorly conceived mechanics, like virtual feats and combat paths. Even if the flavor aspect were improved, the mechanical design of the class makes it prime to disrespect. Personally, I don't think there is any good reason to ever have a mechanic like the "combat path" for any character class.
If the designers feel that the ranger needs something to give the ranger a kick in the pants, they should add bonus feats. It's not like bonus feats are a sacred cow of the fighter by any means. Wizards get them, as do Psychic Warriors. The latter even are able to pick up Weapon Specialization. If you go beyond core books, the Woodsman from WoT (a common replacement for the Ranger, by my understanding) gets bonus feats.
Of course, the best examples are right in the core books. The Loremaster has the opportunity to pick up _any_ feat as a bonus. And, as a base class, the Rogue could get any extra _four_ feats at higher levels.
IMHO, WotC should just forget about lame mechanics like "virtual feats" or "combat paths" and just grant Rangers a few bonus feats from a limited list. If they included some non-combat feats in the list, the Ranger could actually be used to simulate someone who skilled in recon.
Henry said:
Actually, The Psionic-Headed onehad it close, nut not exact. Unearthed Arcana introduced Drow PC's with no penalties from fighting with two weapons. Salvatore took the idea and ran with it, introducing the fairly original (pro tempore) character of Drizzt Do'urden. A direct link cannot be drawn between Salvatore's fledgling manuscript and the draft work of the 2nd edition PHB, but a very strong circumstantial one can easily be.
The only problem with bonus feats I have is that I thinkit's poor design to do so. A good design is the barbarian. The rage, uncanny dodge, and damage resistance is an excellent way to define a party role - and nary a bonus feat in sight. Same thing with the rogue, and the special masteries of 10th level and above.
Mercule said:
I think Druid-like spells are completely out of place for a ranger.
Originally posted by Mercule
As far as ranger spells go (and I think we've had this discussion before), I'd just as soon see them disappear. Yes, they've always been part of the class, but none of the archetypes the class serves ever uses spells. I think Druid-like spells are completely out of place for a ranger. I assume they represent some sort of "pulse of nature" the ranger is part of, but doing that as spells has never seemed right to me. I see a slight arguement for arcane spells as an "ace up my sleeve" that a resourceful boy scout type would learn, but they shouldn't have enough of them to be a serious balancing factor.
Kaffis said:Actually, I would suggest that quite a few ranger archetypes use ranged weapons (and point out that your own list includes Benjamin Martin), such as Hawkeye of Last of the Mohicans, Faramir, Legolas (arguments that these can't be a ranger in Tolkien's world because Tolkienish Rangers are by definition a subset of humans consisting of Aragorn's line and kin aside .. you could make Legolas suitably well with either an elven fighter or an elven archer, and there are some very ranger/druidy spell moments for Legolas, such as walking -- err, running -- on top of snow at the pass of Caradhras, my favorite example of freedom of movement. Just because Aragorn did all the tracking doesn't preclude Legolas from rangerdom, imo), various rifle-toting mountain men, etc. But that's a nit-pick, I suppose.
I don't have anything particularly against a 'combat path' system, as it just allows the class to cover several different flavors without becoming all-inclusive. I don't have a problem with the 'combat path' given to monks, why should I have a problem when a class is given the option of which to pick? Of course, I also would have no problem with bonus feats from a pool, but to be realistic, few people would take just the initial feats from several 'paths' (like point blank shot, ambidex, and TWF if a total of 3 were given over the course of character progression -- I'd expect there to be the ambidex/TWF/ITWF characters and point blank/Rapid Shot/Precise Shot characters), so the only difference I see is one of semantics.
Kaffis said:
Would you be happier if they made things like Pass Without Trace, Freedom of Movement, and Protection from Elements inherent (which could well be a good solution to combat paths, I suppose) or X/day like turning and paladin lay hands? In that event, they seem just like spells to me, although maybe spontaneous ones.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.