D&D 5E Why such little content (books) for Dnd 5e?

Mark my words: you do not want dnd to succeed as a brand.

Everytime a rpg company has managed to branch out in other markets, they have abandoned pnp rpgs. Every time.

And why not? Ours is probably the least expensive, the least monetizable(?), of all hobby markets.

Five people buying a few books, and that's it for YEARS of customer value.

No, keep our miniscule hobby out of the corporate world, I say.

Out of curiosity, are there actually any examples of that happening (a rpg successfully branching out into other markets)? I can't think of any, but I have been away from the hobby for a number of years.
 

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Coverting is not that easy.

Low level stuff? Sure. Higher level stuff? Not so much. 5e had a large weight of creatures from the 1-5 CR range,
True, but that is why ACs don't climb fast. Seemed to me the game was set up so most critters are a legitimate threat for some time in modest sized groups. Sure the band of bandits don't matter so much after a few levels, but they can still plink the PCs while allied half ogres tear them up and having send the fireballs at said bandits to keep them from pincushioning soft targets creates tactical considerations.

Mated pairs of dragons with young should wreck shop. And a band of book standard fire giants should be a big meaty threat for a very long time (though space might be an issue since 5E went back to having giants be huge.

and high level NPCs are non-existant. Takes me about an hour to create a high level spellcaster.
How many high level casters do you plan for the players to fight. Those types generally are not common unless one frees / summons a bunch from the underworld. Also a handful of lower level casters and a couple mid power mages might be better foe group rather than a single higher level caster doomed to being outgunned in the action economy.

But i'll agree, CRing an NPC can be a bit fiddly because the system has a modest bit of precision.

Edit: There is a bunch of new NPC foes in the Princes of the Apocalypse. Many are heavily elemental themed, but still a decent mix.
 
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Out of curiosity, are there actually any examples of that happening (a rpg successfully branching out into other markets)? I can't think of any, but I have been away from the hobby for a number of years.
TSR did it before internal politics and middle management types dragged it down to Hell :(. D&D had a Children's cartoon that lasted for three seasons

[video=youtube;mfif5DiGMYc]https://www.youtube.com/watch?v=mfif5DiGMYc[/video]

A D&D toyline
http://www.toyarchive.com/DungeonsDragons.html

Gygax was trying to strike movie deal but office politics...

Gary Gygax said:
It is a fact though that in 1983-84 I was working with FLint Dille on a script for a major motion picture based on the D&D game and the World of Greyhawk setting after the BLumes refused to move foreward with a James Goldman script based on the game.

Orson Wells had agreed to play the main supporting role in our fulm, and I was in negotiation with Edgar Gross to have John Boorman direct it. Lorraine William's taking over TSR ended the matter, as no one in the entertainment business wanted to deal with her.

Later Lorraine Williams would strike a deal, but the damage from that one is yet to be undone.

Battletech got a children's cartoon and a toyline as well.

[video=youtube;A-_-8D8R4CU]https://www.youtube.com/watch?v=A-_-8D8R4CU[/video]

http://www.ebay.com/bhp/battletech-tyco]B-tech toys

Oh and it's visual style seemed to be mimiced by TWO different movies.

The Robots looked pretty darn to B-tech style, but maybe that's coincidental or just from similar source material.

[video=youtube;8Kd642Ix5ks]https://www.youtube.com/watch?v=8Kd642Ix5ks[/video]

[video=youtube;IBAUacDVwJo]https://www.youtube.com/watch?v=IBAUacDVwJo[/video]


RPG companies often could get paperback fiction books to shelves, though that was/is a glutted market.
 
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Sorry for saying this, but the truth is that Hasbro desperately wants D&D to break out of the pnp rpg niche into the much more profitable hobby genres of... pretty much everything else.
That's why they've been licensing the minis out. They get the guaranteed profit of licensing out the property while the GF9 and Wizkids takes any risks.
 

As I see it the main problem is something completely different:

Unrealistic profit expectations.

This because Wotc is not a small hobbyist operation driven by enthusiasm and love.

It's a corporation owned by Hasbro, for which "D&D" is a brand associated with words like "revenue", "profit margin" and "shareholder dividends".

Sorry for saying this, but the truth is that Hasbro desperately wants D&D to break out of the pnp rpg niche into the much more profitable hobby genres of... pretty much everything else.

If you want more supplements, you need to hope Hasbro gives up on D&D and sells it to a smaller operation. Preferably one with a proven track record of making pnp rpgs work for them.

If you know of any such company, be sure to mention them... [emoji10]

What you are saying requires two things to be true:

1) Additional supplements will not be profitable (or else that evil profits-are-everything company Hasbro would insist on more supplements.)

2) A smaller operation will not care about making a profit and will put out those supplements anyway.


I don't see those both being true....
 

1) There is a lot of content in the Adventure Paths, much of which isn't specific to the Adventure Path but which can be used in any game, and much of which is free in the free player supplements;
2) There is a lot of content in the Adventurers League, including good one-shot adventures and additional content that can be used in any game;
3) There is a free Dragon+ Magazine that has usable content
4) There is a TON TON TON of third party material for this game (including an excellent magazine from this very website). In fact I think in less than a year of 5e being out thre is already more 3rd party content for it than there was for the entire run of 4e! I don't know why people don't count third party material, as if only the word "official" matters for game support - but game support is real when it comes from professional game designers in the RPG Industry for this game, and that's who is making most of this third party content. It counts, for a lot. Ignoring it is your choice, but pretending it doesn't exist isn't really a rationale choice.
5) There is a ton of "official" content from the 5e playtest which is easily adaptable to the current 5e game - many one-shot adventures, conversion documents for prior adventures of prior editions, etc.. all of which is pretty easy to obtain still today.
6) 5e is very easy to convert things to - pick up any 1e or 2e module, and it's a pretty simple task to convert it to 5e.

That is a ton of content. It's more than you could go through by this point, even if you were playing the game every single day.
 

One thing I'd like to point out is that having a mountain of material is a bit off-putting to prospective new players. If all I have to do to start playing is grab a PHB and join a game, I'm much more likely to give it a try. If I need dozens of splatbooks just to stay relevant and know what's going on, I'm likely not going to bother.

I know this might seem ridiculous to some of you guys who have been playing for years, but this is the exact situation that kept me out of the game for years. When you're on the outside looking in, the game and the culture surrounding it are a bit foreign. If you add a splatbook arms race to the mix, you're going to turn away a lot of people.
 

Totally agree with [MENTION=6780018]Bayonet[/MENTION]. When the splat books come, I'm certain they will just later, don't make characters built using them more powerful. Make them more unique. That way a neophyte can still make a Basic Rules character and be just as effective in combat, exploration, social as one built using something that combines AP, UA and Splat 5th edition.
 

Coverting is not that easy.

Low level stuff? Sure. Higher level stuff? Not so much. 5e had a large weight of creatures from the 1-5 CR range, and high level NPCs are non-existant. Takes me about an hour to create a high level spellcaster.

Converting 3rd edition stuff, especially high level, is a chore, because boy they love their monster templates with class levels (and I streamline a lot of that away).

If the back catalog was the intention all along, then they should have had the conversion guides ready to go. At least bump it up the priority order a bit.
Odd. I made a 9th level Cleric (Death), a 9th Level Wizard (Evoker), a 7th Level Warlock (Old One), and a 7th Level Paladin (Oathbreaker) in about 15 minutes total for the Temple of Elemental Evil.

I think part of the problem is that you're over thinking it. Don't be slavishly devoted to the EL stuff. Just take what's there and figure out what CR it would be. If you need to tweak it a bit to make the CR fit the same difficulty you probably just add/remove a creature or two. Otherwise tweak the monster using the chart. Of course, monsters with classes from 3E might be trickier.
 

I didn't wade through all of this thread (and to be honest, I don't think I need to if it goes anything like how these threads typically go) but I'll toss in my 2 coppers.

1.) When they said "light release schedule", they meant it. Discounting UA (which is more playtests than actual rules right now), we've had one supplement (EE Player's Guide), and it was a free PDF. While I'm relieved to be off the "book of the month club" release schedule, I had really hoped we'd get SOMETHING other than Princes of the Apocalypse and Out of the Abyss as this year's purchase options...
2.) There is really a sense of WotC not knowing what else to do with the game. They have said that they aren't particularly interested in campaign settings and splat/option books, nor have they seemed interested in doing smaller (non AP) modules. There have been hints at further projects (like where those UA rules are going when they reach final form) but WotC is playing things so close to the chest, it is maddening!
3.) I think the Mountain-out-of-a-molehill flack Mearls got for "cancelling something we didn't previously announce" (IE the Adventurer's Handbook) led to A LOT of this radio silence. We got no warning/hype for Dragon+ for example; you'd think the spiritual successor to Dragon Magazine would have gotten some fanfare! I'm convinced if there is a non AP book coming out this year, it will be announced at GenCon and be ready for sale in Sept/Oct.
4.) Focusing solely on the TTRPG for the moment, I'm getting a feeling WotC/Hasbro considers it obligatory/legacy support; hire a design studio to make a tie-in module for the RPG, but the primary focus is now the Neverwinter/SCL modules, the WizKids minis, the Board Games, etc.
5.) Lastly, I think the plans for D&D changed circa Midnight, January 1st, 2015. Right at the time Mearls shut down Legend's and Lore, the last real "talk to the fans" avenue for WotC closed. With that silence game some odd reversals: Adventurer's Handbook (and the concept of accompanying books for APs Mearls' talked about) faded and died. The OGL/fan publishing idea that was discussed for "this spring" has disappeared. The conversion guide awaits final verdict. Sure there is twitter, but those 140 character tweets are light on "here is what we're thinking/doing" and heavy on "we got something, stay tuned".

When most of us heard "light release schedule", we thought "Ok, a splat book, option book, or setting guide, a monster manual, and two APs" I'm wagering few thought two APs and nothing else for the TT...
 

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