(Psi)SeveredHead
Adventurer
JDowling said:I agree.
I was just saying: "If you are powerful and have something a wizard would want, why wouldn't you have anti-scrying devices and anti-teleport devices set up around you?"
-I can't think of a reason that someone would purposefully leave such a wide avenue of danger open if they could close it.
-I don't like the effects that has on the game.
-I don't want to just "DM Fiat" it away b/c i want to have a reasonable world.
-Therefore - I either need to change the setting from the standard, or change the magic.
Basically i was just explaining why i like low / rare / new magic setting ideas, that's all![]()
Sorry 'bout that.
Baron Opal said:14th level wizard, spell access as per RAW
9 magic items
- Staff, 4-5 functions, strongest power 4th level spell at 12th level effect
- +2 Ring
- Book that absorbs spell scrolls
- 6 ioun stones, 2 dead, others with a variety of powers
I'm not about to do the math; probably accurate in terms of gp value but amazingly underpowered, IMO.
Why do you have a +2 ring? You should have gotten a +1 ring, +1 amulet of natural armor and you'd still have some cash left over.
Or get a weaker staff and an Amulet of Con. Why didn't you get a scarab of protection instead? Trade the ring and amulet for bracers of armor (or better yet, if your DM let's you use a non-core spell that's better than mage armor...)
Your character looks more fun than most 14th-level laundry-list characters that I've seen, but you'd get stomped more easily than a more min-maxed wizard.
It's easier for your wizard, though, since, unlike a fighter, he's not dependent on his magical equivalent.