GlassJaw said:
How do you establish the low-magic framework of your campaign while still allowing the players to create the characters they want to play?
Define "the characters they want to play".
If you want to play a character like, say, Gandalf, in my Barsoom campaign setting, well, I'm sorry but you'll have to find either another concept or another campaign. There are no wizards on Barsoom. If you want to play an elf, well, too bad. There are no elves on Barsoom.
It's my campaign. If you want to play in it, you need to come up with a character concept that fits into it.
Now, I'll work with you to figure out something that's fun for you -- if you're willing to respect my setting and the ideas that go into it. But if you're going to pout and whine about how it's not fair that I won't let you play a halfling sorcerer, well, get yourself a different campaign.
GlassJaw said:
It seemed more about control to me than trying to establish the flavor of the campaign.
Here's the test: I don't let my players pitch concepts and THEN shoot them down. I lay out the setting FIRST, then let my players come up with concepts. When I was starting Barsoom I told my potential players: "Dinosaurs, no non-human races, no spellcasting classes, flintlock pistols, no magic, no gods, red guys and a pink sky."
People who said, "Ew, not for me," didn't join. People who said, "Okay, sounds cool," signed up and created characters that fit with what I'd explained.
And then found out I was lying about pretty much everything. Hee.
The point is, a campaign is the product of a DM's desire and any DM is going to insist on whatever conditions they think will bring forth the kind of stories they're hoping to create. Players can accept those conditions or not. Questions of fairness don't enter into it.
Think of it as a marketplace -- DM's hawk their campaigns and hope to find enough players to make it fun. Players shop around, looking for campaigns that will let them play the kinds of characters they want to play. Not every campaign will please every player, and not every character concept will fit every campaign. Nobody's trying to control anyone here. People are just trying out different ideas as to what's fun.
This is a good thing.