orangefruitbat
Adventurer
Roleplaying is its own reward
If you want to play a shy cleric - go for it. If you do really well, then maybe some extra rping XP for you. Same goes for cowardly rogues, brash fighters, etc. If you want your barbarian to be an alcoholic or your mage addicted to mana dust, be my guest. I see no reason to have a merit and flaw system for social activites. An appropriate division of stat and skill pts, plus some roleplaying is more than adequate.
On the other hand, maybe there is a case for some mechanical advantages/disadvantages - the one-armed paladin, or the monk with mob connections. For something like mob connections, I'd be tempted to rp it, but if a character wanted to start with mob ties then maybe a feat would be appropriate (I know, nobody has enough feats).
The one-armed warrior would be unable to use shields or two-handed weapons. Maybe I'd give him an extra feat to balance it out, maybe. I'd be worried that he would just then find a cleric with regeneration - do I take back the feat?
Most distadvantages that players take aren't really disadvantages. They're sneaky that way.
If you want to play a shy cleric - go for it. If you do really well, then maybe some extra rping XP for you. Same goes for cowardly rogues, brash fighters, etc. If you want your barbarian to be an alcoholic or your mage addicted to mana dust, be my guest. I see no reason to have a merit and flaw system for social activites. An appropriate division of stat and skill pts, plus some roleplaying is more than adequate.
On the other hand, maybe there is a case for some mechanical advantages/disadvantages - the one-armed paladin, or the monk with mob connections. For something like mob connections, I'd be tempted to rp it, but if a character wanted to start with mob ties then maybe a feat would be appropriate (I know, nobody has enough feats).
The one-armed warrior would be unable to use shields or two-handed weapons. Maybe I'd give him an extra feat to balance it out, maybe. I'd be worried that he would just then find a cleric with regeneration - do I take back the feat?
Most distadvantages that players take aren't really disadvantages. They're sneaky that way.