Quartz said:I think you're missing the player habituation. If your players are habituated to a thing then they need a reality check.
You mean like fun?
Yup, my players are used to that.

So sad for your game. :\
Quartz said:I think you're missing the player habituation. If your players are habituated to a thing then they need a reality check.
Even artifacts are subject to disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items. Additionally, if an artifact is destroyed, you must make a DC 25 Will save or permanently lose all spellcasting abilities. (These abilities cannot be recovered by mortal magic, not even miracle or wish.)
Note: Destroying artifacts is a dangerous business, and it is 95% likely to attract the attention of some powerful being who has an interest in or connection with the device.
Crothian said:Story focused games tend to define the characters by what they are moreso then the equipment they have. So, sure the characters will be under equiped for a while but the players don't feel that their fighter is 30% of a man now. The players will then enjoy the challenge as the story takes a twist and they have to figure out what to do next.
KarinsDad said:This is an assumption and not very well based in reality. A player in a story focused game can still roleplay a very difficult set of tasks associated with acquiring a specific magical item. If the DM then destroys it, the player can still get angry about it.
It is the height of arrogance to think that players in story focused games are somehow superior to other players with regard to what is and is not fun (or what is or is not annoying).
KarinsDad said:I'm glad you are not my DM.
You appear to miss the concept of FUN in the game.
Crothian said:It is based in reality. Not everyone plays this way as I fully admit but some people do. And ya, the p[layer can get angry about it. But he also might not.
...
You just leap to your own wrong assumptions about my remarks. Never did I say one was superior then the other. All I said is not everyone plays in a game that this would be not fun and not everyone will find this annoying. So, please stop making these assumptions and trying to start a fight.
The players will then enjoy the challenge
Quartz said:Doesn't that add to the challenge? You go into an encounter sure of yourself, then suddenly you're on the back foot, but you conquer in the end. Isn't that so much more of an achievement?
Psion said:Further, threat of loss is one of the most exhilarating emotional kickers in the game. A game without challenge is a boring game.
I think it could be instrumental in providing MORE fun.
Seeten said:Fighter, Paladin, Cleric, Wizard.