redrick
First Post
Complexity might not have been the correct word. To me it flows better when groups core concepts together. I'll explain further down below the next quote.
You bring up a good point. Though I do think some subclasses do alter character concept. A Wild Magic Sorcerer and a Draconic Bloodline Sorcerer seem very different in concept to me, as do Totem Warriors and Zealots.
Here is a scenario I face. For me it's something I see pretty often but for others that may not be so. I present the game to a new player, and show them the list of available classes, and they get overwhelmed.
"I just want to hit stuff" "I just want to kill stuff with magic" are some of the responses I get. With the current system, I say "Do you want to get mad and Hit stuff? Do you want hit stuff with Divine Power? Do you want to hit stuff with Technique gained through training?" or "Do you want to use Magic gained form Study? from Prayer? from a bargain with a questionable being? from an inherited genetic trait?". I often get the response "Can you just pick for me" so I do and that has had wildly varying results.
With concepts grouped together I can say "here's the Warrior class," or "here's the Mage class." This gives them a place to start. They can start thinking "My character is this." Which for some may make answering questions like "Where did you get your power from?" a little easier.
It has now occurred to me that I can present the classes to the players as The Warrior Classes, the Mage Classes, etc and have perhaps the same effect.
I'll try it and see how it works out.
I played with a group of new players yesterday, and that is basically how it went. I showed them the list of classes from the PHB, and when a player said, "I want to play somebody with magic," I broke down, in my mind, how the Wizard, Sorcerer and Warlock differentiate.
Wizards also has these great pre-generated characters that are presented narratively, with a monster-style statblock. There's a "pitch" at the top of the page, and then an explanation of the Background, Race and Class features. I wish they came with filled-out character sheets as well (since, once we get into play, I think it's easier if everybody is playing off a character sheet than a monster stat-block), but for presenting the different character classes to new players, they are awesome.