spider_minion
First Post
Well, this has been an interesting thread to read. I'd like to see paladins, barbarians, and monks with more built-in class options. Now I've got some ideas how to do this.
Barbarian--choose raging style and animal totem
Monk--different martial arts fighting styles (could replace flurry of blows and feats with other abilities)
Paladin--powers based on god's domains (like law, good, fire, destruction, healing)
I don't think the classes need to be uber-generic or cover every character concept, but choosing powers from a small list might make these classes a lot more attractive. I've DMed a while, and I haven't seen all that many barbarians, monks, and paladins in the party. Maybe it's just my players, but I think the rigid class design may be the culprit.
Well, that’s my two cents.
(smiley to diffuse tensions)
Barbarian--choose raging style and animal totem
Monk--different martial arts fighting styles (could replace flurry of blows and feats with other abilities)
Paladin--powers based on god's domains (like law, good, fire, destruction, healing)
I don't think the classes need to be uber-generic or cover every character concept, but choosing powers from a small list might make these classes a lot more attractive. I've DMed a while, and I haven't seen all that many barbarians, monks, and paladins in the party. Maybe it's just my players, but I think the rigid class design may be the culprit.
Well, that’s my two cents.
