Micah Sweet
Level Up & OSR Enthusiast
Theoretically, but neither of those demand behavior on the part of NPCs without some kind of skill roll.Would you say you should apply that to say, a rogue's Sneak Attack or Evasion abilities?
Theoretically, but neither of those demand behavior on the part of NPCs without some kind of skill roll.Would you say you should apply that to say, a rogue's Sneak Attack or Evasion abilities?
But do we consider that in other scenarios? I mean. You are saying essentially that there is no non-magical way to compel someone to disregard their own survival instincts, which seems inherently wrong.In none of those instances are you nonmagically compelling someone to disregard their own survival instincts. Quite the opposite.
This again comes down to the point I made in regards to Gygax's statement about D&D saving throws. Are they merely a mechanism to adjudicate plausible lucky escapes requiring a preexisting fictional 'out' or are they a literal narrative mechanism by which a player, with a successful roll, COMPELS the GM to fictionally explain the outcome (or even gives the player that power, Gygax didn't especially come down on one side here, though I expect it's pretty safe to assume he would have given that authority to the GM).If the boulder more-or-less fills the corridor, and the PC is at a dead end, don't they (at least by the rules) still get a Reflex save, get to use Evasion if a rogue, etc?
Not under any and all circumstances, no. There is no nonmagical way to do that in my view.But do we consider that in other scenarios? I mean. You are saying essentially that there is no non-magical way to compel someone to disregard their own survival instincts, which seems inherently wrong.
For example that assumes a completely rational behavior from all participants, but we know this is not the case. That is why there is a wisdom save.
I mean that's not really a reason for your answer. It's just your answer restated.One can override human behavior regardless of circumstance, and the other has to interact with the humans and the world we have. That's the only answer for me, but its fine if you disagree.
i just picked a player-species that felt apropriately hulk-flavoured, being a barbarian is more the significant contributor of their strength, and, y'know, what PC is ever 'a typical representaion' of their species given that their stats go up to 20 while commoners statblocks have flat 10's as standard?He feels like a little stronger than the typical orc or goliath? ...
I'm cool with a spell doing that being toned down as well. Things are too easy as it is.I mean that's not really a reason for your answer. It's just your answer restated.
Why should the spell override human behavior regardless of circumstance? And symmetrically, why shouldn't insults override human behavior regardless of circumstance.
I mean that's not really a reason for your answer. It's just your answer restated.
Why should the spell override human behavior regardless of circumstance? And symmetrically, why shouldn't insults override human behavior regardless of circumstance.
Sure, but lifting 100+ tons seems like a lot for most D&D things?i just picked a player-species that felt apropriately hulk-flavoured, being a barbarian is more the significant contributor of their strength, and, y'know, what PC is ever 'a typical representaion' of their species given that their stats go up to 20 while commoners statblocks have flat 10's as standard?
Oh, you can't make circumstances apply to saving throw of the taunt?Circumstances apply to that check,
But it does result in a die roll dictating what the creature does in a non-magic way. Something you disapproved of previously.and it doesn't result in the target disregarding their survival instincts. Someone's making a silly argument here, but it's not me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.