Have you never seen those candy crush clones? Where you fight monsters and dragons and undead by playing an offbrand version of candy crush? There are all-over the playstore/istore.
I just use them as an extreme example of a game's mechanic that is extremely far removed from the game. This destroys any chance of being immersed in such a game, even though it tells an epic fantasy story.
This does not help your case on this being an inaccurate and needless attack.
If you have a dissonance between the game mechanic and the ingame story, especially in RPGs, it brakes the game.
Then stop having the dissonance.
People often forget that it's
willing suspension of disbelief. We get over the fact that the fair princess whose hand we are warring over is actually a chubby dude with a rare species of mushroom growing on the cheeto dust in his beard, but not that one of the players got to decide the guards want to fight them? That's a choice.
I just want game elements that serve the intent and the feel of the game.
That are disguised and obfuscated....
Unless they're magic. then they can do what they want.
I don't want Candy Crush meets Dragonfighting.
No one is even talking about it. It's just a terrible slippery-slope argument against narrativist game design.
For me, player character abilities, that, without an ingame explanation change the ingame world are game breaking, because they create a dissonance between the ingame fiction and the rules.
The example has an in game reason: the user is being provocative. Perhaps they're talking about their fat mamas; perhaps they're constantly misrepresenting their arguments to the point where it seems intentional, maybe they're saying they like the 2014 Ranger. They're just asking for it and the guards are happy to provide and will do so if they can't get a hold of themselves via a save.
And it is the DMs job to adjucate and use the rules of the game in a way, that it creates the least amount of dissonance.
I'd rather them make the game fun instead of stopping me from goading some chumps into catching a beating.
If you now also let players create ingame reality outside of their character by removing the adjucation aspect of the DM, that can break the game fast. D&D 5e is not really made for that.
How?
How does the big Bad DM handing over a single round of All Power to let the lowly, pathetic player enjoy a bit of fun break the game? Does one of their Infinite Dragons get a hangnail?