naturaltwenty said:
Right on. The kids today get an average of 10-20 dollars a week from their parents in disposable income. I for one don't charge my 11 year old son for the WoW or CoH subscriptions. As of right now his disposable income goes to buying WarMachine minis, D&D minis, and every once in a while saving up for an XBox game.
That's a continuous influx of $40.00-80.00/month into the gaming industry/gaming kid. I do not spend 40.00-80.00/month on gaming. There are splurges but I can go for months without dropping a dime.
But then, they should rather pick that up and do a new magazine. Because this new target group is much more internet-savvy, and invested into it. Making it prone to file-sharing, especially because it's digital.
And MtG, a game totally aimed on younger kids, has massive support for tournaments in stores, and many of these stores also sell Dragon/Dungeon. But by going online, they're basically denying that support, and forcing younger people to convince their parents to do a subscription. And they make it more problematic to "just spot the magazine". Which is a huge factor, at least in my experience.
I don't see where this is good. And it's certainly not geared towards younger people. Note that I'm young (19). And they've lost me, whereas Paizo got a new customer.
If they want to address younger people, they should do a magazine, and put "funky" stuff into it. Put CDs with background music into it, with previews,
coupled with a subscription-based online enhancement, get some older D&D games (like Pool of Radiance) as freebie for it, do D&DO-tie ins... after all, youth magazines sell pretty well. Perhaps couple it with Magic: The Gathering, and their other games, making a "Wizards Magazine", perhaps splitting it up, whatever.
I don't see where they're aiming at all, except at "how to get the most stuff out without having high production costs".
And now, I ask, are they doing this "Expeditions" with an obvious "nostalgia"-feel and then bunk everything that could've drawn in nostalgia.