Bayushi Seikuro
First Post
My two cents
Now, bear in mind, just some thoughts here:
First, there was a post earlier likening control of the IP to one person controlling Linux or the Internet. And that the diversity brought to those things made them better and stronger.
Well, I remember when the OGL started up. I discussed it with a friend who is much more tech savvy on open-source things than I am. And what we figured would happen was a large glut of d20 system books and rules, which would tend to turn people off of 'non official'/"Hey, this one says D&D on it" products, but in the end, strong companies would survive. Companies with good business skills and solid products - mechanics, new flavor, rules, etc.
And that seems to have pretty much happened.
What my unofficial take on the 'loss' of Dungeon and Dragon magazine is that, yes, they provided benefits. However, if you're a month-to-month buyer, you might skip issues that don't involve a large amount of things you can use. You may be nuts about aberrations, and buy any issue dealing with those, and be so anti-modron that you skip issues involving lawful critters.
The other factor I see as being a hurdle to Dungeon/Dragon success is that what they provide, people can find just as easily on ENworld or other websites. Content, ideas, discussion -- ideas that one sentence in a post might inspire ideas for a new campaign for you.
They are competing with a free resource, one that updates automatically, with new posts or ideas, as opposed to waiting for layout and ads and shipping monthly.
But, I could be wrong.
Now, bear in mind, just some thoughts here:
First, there was a post earlier likening control of the IP to one person controlling Linux or the Internet. And that the diversity brought to those things made them better and stronger.
Well, I remember when the OGL started up. I discussed it with a friend who is much more tech savvy on open-source things than I am. And what we figured would happen was a large glut of d20 system books and rules, which would tend to turn people off of 'non official'/"Hey, this one says D&D on it" products, but in the end, strong companies would survive. Companies with good business skills and solid products - mechanics, new flavor, rules, etc.
And that seems to have pretty much happened.
What my unofficial take on the 'loss' of Dungeon and Dragon magazine is that, yes, they provided benefits. However, if you're a month-to-month buyer, you might skip issues that don't involve a large amount of things you can use. You may be nuts about aberrations, and buy any issue dealing with those, and be so anti-modron that you skip issues involving lawful critters.
The other factor I see as being a hurdle to Dungeon/Dragon success is that what they provide, people can find just as easily on ENworld or other websites. Content, ideas, discussion -- ideas that one sentence in a post might inspire ideas for a new campaign for you.
They are competing with a free resource, one that updates automatically, with new posts or ideas, as opposed to waiting for layout and ads and shipping monthly.
But, I could be wrong.