Yeah yeah. Nobody's ever responsible, right? It's always somebody else to blame.
Sorry pal. I'm not buying into that line of crap this time.
I'm not going to give people who make a business decision premised upon cancelling a 30+ year old tradition that they perceive is too good a value - and is preventing them from picking the pockets of even MORE money from fans than ever before.
And what's this is about - nothing less.
Dungeon was too good a deal and when it hurts more profitable adventure sales from WotC - better to just kill it and give the players something less for more $$.
I said so yesterday - and so did Monte Cook on another forum actually - premised upon the exact same analysis.
Except neither of us were prepared ot forgive the people who made these decisions so blithely as you are.
I take it you think this is all "just business", right?
Wrong. Dead frickin wrong. This is not "just business" - this concerns a deep and abiding passion for a hobby that is part of our lives and the fabric of who we are.
If that does not appear on a balance sheet for you - the look under the asset column under "goodwill". It's called trading upon a relationship and a deep and abiding affection that hundreds of thousands of customers have for a product line that the present powers that be had nothing to do with building or maintaining.
Instead, they have cynically spent that goodwill in order to maximize their short term bottom line. That may well be in the best interests of Hasbro - but it is most assuredly
not in the player's best interests at all. This practice has gone on for over 30 years. Forgive if I thought that was a pretty good reason to expect it would continue for the next 30.
So you know what? Stop apologizing for people who treat their customers like





, and put no value upon the traditions and expectations of gamers. If you won't do that, then don't expect people to back off just because you don't give a rat's ass.
Forget it pal. I'm in no mood for your spineless apologia.