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Why work when others can do it for you - A guide to Summoning Monsters

They nerfed it to dog for SNA, but left it as riding dog for SM. Why should druids even dare to be equally good as clerics at summoning animals?

*anger*
:uhoh: Interesting! If i see any posts about that issue at Paizo's forum, I'll hit the FAQ'ing button. :devil: Just don't be surprised if paizo nerfs the riding dog off the SM1 list

EDIT: JJ did plan to nerf SM1 Riding Dog to just Dog.
Andrew Betts said:
Looks good, although one small comment, somewhere James said the Riding Dog in SMI should just be a Dog.

stuart haffenden said:
Not according to the recent errata-ed updated Core rulebook unless they missed that one!

James Jacobs said:
They did indeed miss that one.

Since a riding dog and a wolf have pretty much identical stats, they should both be about the same difficulty to summon is my reasoning...

Ah well... hopefully something to errata in the next printing, I guess. Not that it's particularly game breaking as it stands.

http://paizo.com/paizo/messageboard...les/summonMonsterAllyPdfsWithErrata&page=1#13 {make sure to hit the FAQ button so Paizo can remember to nerf it!]
 
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If you are willing to complete sacrifice the evocation and illusion schools of magic, a Thassilonian Specialist Conjurer gets can effectively memorize an extra Summon Monster spell per day of each level. And add to that that a 20th level Conjurer treats one of their Summon spells as having a duration of permanent and can still keep using non-permanent summons. Kind of like getting the Eidolon and still be able to cast.
 


Small Elementals are the only thing I use SM 2 for.
Earth +5 hit, 1d6+4 damage. (earth mastery for +1/+1)
Air elemental +6(1d4+1) flyby attack. 100 perfect flight.


anything else is just an exercise in whiffing.
 

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