WotC Why WotC SHOULD Make A New Setting

I have never owned a Nintendo console. Does LoZ resemble D&D in any significant way? I thought they were action games, not RPGs.
i mentioned they had overlap in my post but i was referring to that in a more thematic sense rather than anything about mechanics, you're a hero-knight on a grand quest slaying hordes of monsters while conquering dungeons in a pseudo medieval setting, there's a collection of fantastical species and you acquire a vast arsenal of magical tools and equipment.
 

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I have never owned a Nintendo console. Does LoZ resemble D&D in any significant way? I thought they were action games, not RPGs.
Well the game the legend of Zelda lets you play as 1 single adventurer, but there is a full world with many interesting races, cool magic, cool magical items, many dungeons (with bosses traps and puzzles) and many different enemies.

There often is a story about groups of people being a secret (good) organization. Also there is a spinoff of the zelda games where you can play not just as Link but as different characters and fight with them through monster hordes.

You could definitly make a D&D like game in that setting, not playing the hero link, but playing some "normal" adventurers, when Link is not there etc.
 

If everyone follows this advice, this forum is about to get a lot quieter.
Based on the hundreds of thread pages in hundreds of threads of people caterwauling about the most ridiculous things regarding this game... I can only say that that'd probably be a good thing.

You can only read a "Psionics shouldn't have components!" thread or a thread arguing about the positives and negatives of the 'quantum ogre' that gets created every three to six months and have it go on for 250 pages so many times before one realizes we've all really gone around the bend on all this stuff.
 

And yet, it seems its happening with the Greyhawk book, and so hope for those who just cannot quit D&D, springs eternal.
the princess bride queue GIF
 


I think they should do new settings and gear the creative crew towards that. I think sometimes in the history of the game creators at WotC and TSR want to design games and that’s understandable but I think currently it’s be better if there were more of a setting designer mindset. I think the longevity of 5e helped the growth of the hobby and 5.5 should get the same.

Focus on new settings might help.
I agree. New settings that showcase and explore different ways to play dnd, different ways to blend genres, different moods and themes that dnd can do, is a great way to get decades out of the same ruleset.
 

Well the game the legend of Zelda lets you play as 1 single adventurer, but there is a full world with many interesting races, cool magic, cool magical items, many dungeons (with bosses traps and puzzles) and many different enemies.

There often is a story about groups of people being a secret (good) organization. Also there is a spinoff of the zelda games where you can play not just as Link but as different characters and fight with them through monster hordes.

You could definitly make a D&D like game in that setting, not playing the hero link, but playing some "normal" adventurers, when Link is not there etc.
Oh yeah, you wouldn’t be able to play link themselves, or any other of the notable named characters, (beyond how players already attempt to do so with thinly veiled expies) but hyrule itself is a setting ripe with lore, iconic locations and cultures that has canonically proven historically malleable enough to offer vast creative freedom in how it’s manifested.
 

Oh yeah, you wouldn’t be able to play link themselves, or any other of the notable named characters, (beyond how players already attempt to do so with thinly veiled expies) but hyrule itself is a setting ripe with lore, iconic locations and cultures that has canonically proven historically malleable enough to offer vast creative freedom in how it’s manifested.
I mean, if WotC wanted to go out and do a "Universes Beyond" for D&D, Zelda would for one thing sell well, but also fit well with 5E rules.
 

also, i think a new setting would be able to bring a bit of thematic design coherence to DnD, the designers would have a cohesive theme to collectively aim for rather than the scattershot aesthetics new material has seemed to bring, a bit of this, a dash of that, but IMO it doesn't really build together towards a greater whole.
that only works if they make that their only setting going forward instead of adding it to the mix
 

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