TarionzCousin
Second Most Angelic Devil Ever
I'm going to venture a guess that you don't have that guy/gal DM any more.We had a DM insist that every dragon would do just that - just drop giant rocks like bombs from beyond spell range.

I'm going to venture a guess that you don't have that guy/gal DM any more.We had a DM insist that every dragon would do just that - just drop giant rocks like bombs from beyond spell range.
My epic campaign is currently quite dracocentric, and I wondered why a dragon with a sufficiently high caster level would not select Antimagic Field as one of his level 6 spells.
Give a dragon this spell, and play him properly as a DM, i.e., according to the dragon's high intelligence score, the creature would kill even an epic party in most encounters. I am asking because my group of 6 epic PCs (level 25) will encounter a very old dragon with potential access to Antimagic Field soon...
The chance to dispel an Antimagic Field for a caster with CL 25 is just a mere 25 %, and only possible with Mordenkainen's Disjunction when cast OUTSIDE the Antimagic Field!
Take a very old red dragon: CR 21, size G, CL 13, grapple +56, attack +40, maybe it has taken the standard dragon-related feats which are snatch and fly-by attack.
Antimagic Field is an emanation with a radius of 10 ft, duration 10 min/CL. A gargantuan creature like the very old red dargon covers a space of 20x20 ft, and would fit into the AF (using common sense by assuming that the dragon is not a Borg cube...).
In the open field, the dragon attacks the party after casting AF, aiming his attack to the guy who is not obviously heavily armored or carry big keen weapons. The chance of failing in the attack is just 5% (rolled a 1), the same holds for a failed grapple attempt... In the next rounds, the dragon just circles away with one adventurer in his grasp, who is now waiting to be eaten. Once this is done, the dragon returns...
Rinse, repeat... until the remaining party either fled by magical means or was killed.
In tight spaces where the dragon cannot fly, AF still takes out the party casters, and the dragon would focus all attacks on the fighter types: attack, grapple, chop suey (because the cleric can't heal the grappled guy because of the AF).
The only reason for NOT giving AF to old dragons is probably gameplay and fun... unless the DM wants to force a TPK.
Any ideas for other useful and/or appropriate spells, but that make old dragons not deadly outright?
I'm going to venture a guess that you don't have that guy/gal DM any more.![]()
Well since the dragon is a 13th level sorcerer, I would take a crap ton of buff spells and just have him buffed to all hell when the combat begins.
Thanks a lot, I really like some of your ideas. Others I've already used, like the one of point 1), where the dragon Balagos showed some epic PCs their true position in hierarchy.
For the conjuring spells, the orbs may work (a bit cheesy, but still they should work). But that is one reason why a dragon in an AMF would kill the caster first, if possible. And on open ground, this is quite easy to achieve: fly-by, snatch, kill...
To point 4), this only works if the dragon is somehow forced to fight on the ground. And even being epic, a caster is mostly not a good frontline guy.
Artefacts: yes, the party has an evil artefact in their possession, but its powers won't neccessarily work in an AMF, and more, because it is an evil item, the PC using it strongly risks his alignment and eventually will go insane.
Playing the dragon as a bomber using big rocks as bombs is a nice scenario, especially when employed near an active volcano (as is the case in my camapign).![]()
Hmm, that sounds like a house rule (fair enough to work like that), but going by the RAW, a dragon's flight is not magical (see MM and Draconomicon).
Same for the -5 penalty to AC and attacks. A dragon's AC and attacks are not lowered within an AMF.
While I find the idea of self combustion in an AMF a nice one to discourage the use of AMF, a dragon's immunities are Extraordinary (see SRD), and thus are not suppressed in an AMF.
I fully agree that house rules would get around excessive use of AMF by dragons, but I don't want to implement a new house roule in mid-game.
This is a great example of why I really don't like DMing high level games... The next step for me is trying to either come up with a reason the obvious tactic is never used, or to figure out how the game world would have evolved if it was regularly used and then I bog down. Trying to convince myself to just let it go never seems to work.
Dragon lore would be written by surviving adventurers, surviving dragons, or liars, right? ;-)
Depending on what you allow and don't.... there is a spell that allows for casting inside anti magic. I believe it's called Invoke Magic (9th level spell).
Also something to keep in mind is that artifacts are not affected by anti magic. (I'd guess a party of 25th level adventurers might have some)