Flights of Fancy
Candy is King
3.0 and 5.0...Funny thing is that I thought the same thing when 3.0 came out.
3.0 and 5.0...Funny thing is that I thought the same thing when 3.0 came out.
I allowed the UA human rolls option in addition to the DMG methods in my long term 1e campaign. I think those generated the highest average RAW legal stats in D&D's history of options and had the good stats tied to your class concept. Still ended up with a party that included 4 elves (two grugach and two drow) using DMG stat methods.![]()
Never made it to 4.0 much less 5.0. I lost interest except for some FR source books in 3.0 (mainly for background) and looked to other things afterwards.3.0 and 5.0...
Right. Gary's instructions in the DMG run afoul of the classic "if you have to check BOTH to Find and to Remove a Trap, your odds go from crappy to insanely crappy" issue.Anyway, for this example (30') you have to make three checks according to the DMG (worst case), so odds of making the climb is 72.9% given a typical slightly-slippery dungeon wall. Putting the armor back on of course makes it much worse... just 70% per check or 34.3% to make three checks in a row.
But, in my experience, most DMs did a single check half-way, so 70% for the one check isn't horrible.
Some folks made similar complaints about AD&D when it came out.Funny thing is that I thought the same thing when 3.0 came out.
Gary said a lot of things. He was garrulous.Gary Gygax said WotC's game was no longer even D&D.
He disliked Thieves so much, he called his novel “Gord the Rogue”.I feel like a thief broke up his first marriage or something, like, what did the thief ever do to him?
I'll add that many times it wasn't about having house rules or ignoring rules, but often about interpretation of the rules.So basically, it comes down to how 1e rules were written so poorly* that everyone had their own house rules and/or ignored rules to make the game their own, which in turn meant of course it was better than any subsequent edition because those editions weren't your rules you were currently playing with. Plus, the aesthetic was freaking cool man!
Yes this is very important. Look at all the RPGs in those days and shortly thereafter and how convoluted most rulesets were. Many were crazy, unorganized, and whatever.*context is important. 1e rules are awful by modern standards. All over the place and contradictory in others, and not easily parsed. But compared to OD&D, they were a huge improvement. And they deserve credit since the genre was still pretty new.