der_kluge
Adventurer
Given the commonality of such things as half-dragon paragon dwarven clerics of whatever, fiendish tiefling rogue/rangers, stonechildren scouts or reticulated yellow-bellied water diggers, I have to ask WHY?
I HAVE to believe that people who play these things have no desire to come at them from a role-playing perspective. When I see something that is the cross between an earth elemental and a mortal, the roleplayer in me dies a little bit. "How would I even approach something like that as a role-playing concept?" "What is the motivation of such an individual?"
I don't even role-play elves very often because they seem so foreign to my mindset. When I play halflings or gnomes, I try hard to not make them stereotypical. I rarely play dwarves because I think it would be too difficult not to play them at least somewhat stereotypical.
But I have to believe that people who play such mind-boggingly bizarre character concepts ONLY approach them as a collection of statistics. For example, do people who play Warlocks choose them because they would make an interesting role-playing challenge, or do people play Warlocks because they have a lot of phat k3wl special abilities?
For my money, I would be content if I could play nothing more than fighter, wizard, rogue or cleric for the rest of my natural life. I can think of an infinite number of possibilities within just those guidelines. Why the need for all the bizarre character concepts?
Have people lost site of the fact that this is a ROLE-playing game?
I HAVE to believe that people who play these things have no desire to come at them from a role-playing perspective. When I see something that is the cross between an earth elemental and a mortal, the roleplayer in me dies a little bit. "How would I even approach something like that as a role-playing concept?" "What is the motivation of such an individual?"
I don't even role-play elves very often because they seem so foreign to my mindset. When I play halflings or gnomes, I try hard to not make them stereotypical. I rarely play dwarves because I think it would be too difficult not to play them at least somewhat stereotypical.
But I have to believe that people who play such mind-boggingly bizarre character concepts ONLY approach them as a collection of statistics. For example, do people who play Warlocks choose them because they would make an interesting role-playing challenge, or do people play Warlocks because they have a lot of phat k3wl special abilities?
For my money, I would be content if I could play nothing more than fighter, wizard, rogue or cleric for the rest of my natural life. I can think of an infinite number of possibilities within just those guidelines. Why the need for all the bizarre character concepts?
Have people lost site of the fact that this is a ROLE-playing game?