Elder-Basilisk
First Post
Nonsense. If a feat is taken "all the time" it generally means that either a group of players has become obsessed with one aspect of the game ("If I take Improved Initiative, Blooded, Thug, and a high dex, I can get +12 to my initiave so I'll always go first"), the feat is essential for a particular build of a particular character class (an evoker focussed on Ray spells really needs point blank and precise shot for instance and every archer takes point blank, precise, and rapid shot).
Nearly every spellcaster takes Spell Penetration. That doesn't mean Spell Penetration is too powerful. Nor does it mean that spellcasters can't be effective without it (the healing cleric, buffing transmuter, and summoning druids, clerics, and wizards have little use for Spell Penetration). Similarly, nearly every fighter takes weapon specialization. That doesn't mean it's too powerful either. It just means that melee fighters need every bit of damage they can muster. . . and that fighters with low int and dex tend to run out of other useful feats pretty quickly.
In any event, the feat being "too good" is a relative matter. A feat need only be better than the available alternatives in order to regularly be selected as the top min-max choice. 3.5 Spell Focus, for instance is definitely not "too good." However, it's better than the other alternatives for increasing spell DCs (heighten spell) so it regularly shows up in wizard builds. Toughness would be the best feat around if all the other feats only added +1 to skill rolls. A feat that is "too good" isn't one that is better than every other feat. A feat that is too good is one that allows characters to do things that they shouldn't be able to do at their levels (or possibly at any level).
Nearly every spellcaster takes Spell Penetration. That doesn't mean Spell Penetration is too powerful. Nor does it mean that spellcasters can't be effective without it (the healing cleric, buffing transmuter, and summoning druids, clerics, and wizards have little use for Spell Penetration). Similarly, nearly every fighter takes weapon specialization. That doesn't mean it's too powerful either. It just means that melee fighters need every bit of damage they can muster. . . and that fighters with low int and dex tend to run out of other useful feats pretty quickly.
In any event, the feat being "too good" is a relative matter. A feat need only be better than the available alternatives in order to regularly be selected as the top min-max choice. 3.5 Spell Focus, for instance is definitely not "too good." However, it's better than the other alternatives for increasing spell DCs (heighten spell) so it regularly shows up in wizard builds. Toughness would be the best feat around if all the other feats only added +1 to skill rolls. A feat that is "too good" isn't one that is better than every other feat. A feat that is too good is one that allows characters to do things that they shouldn't be able to do at their levels (or possibly at any level).
Crothian said:Actually, a feat that every character of a class takes should not be added to the class as an ability. More likely if a feat is taken all the time, then that feat is too good.