Griffith Dragonlake
First Post
Thanks, I will.fusangite said:If you want a setting/system that represents this very well, you should really check out Runequest. (Check out my review.)
Thanks, I will.fusangite said:If you want a setting/system that represents this very well, you should really check out Runequest. (Check out my review.)
Scribble said:In a world where magic really does exist, and can do the things it does in D&D, why would someone ever choose not to learn how to cast spells? Even just one level... For everyday purposes some of the 0th level spells seem pretty darn handy.
It almost seems like not learning to cast spells would be the equivalent of not learning to read...
Or that everyone in America knows how to touch-type: "I get along fine without it!"Storyteller01 said:Probably for the same reason not everyone in our world is literate...
I applaud your astute answer! However, in the real world there are illiterate farmers in developing nations that accuse a successful neighbor of using black magic. And seek the help of illiterate "witch doctors" or "white witches" to remove curses. For that matter some scientists in developing nations still cling to beliefs of the 'evil eye', curses, and the influence of planets in spite of a Western doctoral degree.Storyteller01 said:Probably for the same reason not everyone in our world is literate...

Your personal political opinions completely aside, the fact remains that it's a somewhat complex but undeniably useful set of skills which, nevertheless, the vast majority of people never take the time to learn.Andor said:Why would someone ever choose not to learn how to perform emergency first aid?
I have no idea. I consider this to be a basic skill to qualify as a member of society. In particular any parent not familiar with emercency first aid should be charged with criminal child endangerment.
If you can't learn to cast prestidigitation without an untenable upfront cost, why bother to learn how? In this case, the untenable upfront cost is likely to be both monetary (whatever your mentor would charge you to train you as a wizard or magewright) and temporal (if the harvest needs to be brought in so your family can make it through to the next planting season, where do you find the time to go off and be trained?).Andor said:Why would someone ever choose not to learn how to fix their own car?
Money. If you can earn more money working than you can pay to have your car fixed in the same period of time, it's a waste of time and money for you to be able to perform more than the most basic roadside repairs, or to do them yourself. Also most modern car need specialzied equipment to analyze and repair. Few people can afford to pay a few thousand dollars for a diagnostic device they will only use once or twice in the life of a car. If you can't perform home repair work without an untenable upfront cost, why bother to learn how?
It's not necessarily a massive investment of time and energy. People become reasonably proficient at playing instruments, and learn the basics of musical composition, via short weekly lessons with as much practice as they can fit in around the rest of their lives, all the damn time - and have throughout history, modulo that they probably didn't have regular weekly lessons.Andor said:Why would someone ever choose not to learn how to to play the guitar and write their own songs?
I don't see how this one belongs with the rest. Playing a guitar requires a massive investment of time and energy for what amounts to a hobby.
Exactly. Those people who can learn to play instruments or sing or write music - or all three - in a casual manner that fits in with whatever else they have to do in their daily lives are, nevertheless, those with the talent, the aptitude, the ability to do so. Why don't I play the guitar and write love songs for my fiancee? I'd surely like to. It's because I can't play, write music, or sing.Andor said:Furthermore aptitude is a real worry wrt music as some people have no sense of pitch or rhythm.
If you want to be frank, most low-level magic isn't that great of a help to your average commoner. Is it worth sending your eldest child off to learn how to be a wizard or magewright and cast unseen servant, leaving the farm bereft of a worker for however long it takes, or would it be better to just get along without the damn spell but with a pair of hands available to help out every day right here and now?Andor said:Music is enjoyable but not helpful in day to day work generally.
Magic is incredibly powerful and useful, even 0 level spells like ghostlight or pretidigitation.
Fusangite, this is a great post and I'm going to save it. My thanks to you.fusangite said:The fact is that in D&D worlds, the relationship between what happens to you and what you learn is alien to how people in our universe learn.
To begin with, there is the fact that whenever you learn something really important, your body changes, becoming sturdier and more robust. You're not just more knowledgeable; you are physically more precise and nimble.
Learning, in a D&D world, is more like that theorized by monastic movements the world over. One moves closer to enlightment by quanta; whether you have been moving in that direction by reading the books, chanting the prayers or cleaning the chicken coop is deliberately left undifferentiated.
Griffith Dragonlake said:I applaud your astute answer! However, in the real world there are illiterate farmers in developing nations that accuse a successful neighbor of using black magic. And seek the help of illiterate "witch doctors" or "white witches" to remove curses. For that matter some scientists in developing nations still cling to beliefs of the 'evil eye', curses, and the influence of planets in spite of a Western doctoral degree.![]()
loki44 said:Because they burn witches.
But adventurer isn't identical to PC; otherwise supplements wouldn't be full of stats for NPCs with these classes.Griffith Dragonlake said:IIRC the RAW says that adventuring (PC) classes are only available to adventurers.
Where in the RAW does it say that?All others must use the NPC classes.
But why would any NPC in his right mind take more than one level in commoner? Unless there are social forces outside the rules forcing NPCs to take more than one commoner level, nobody would.A commoner who becomes a blacksmith probably takes levels in expert. A commoner who achieves a ledership position in the community probably takes levels in aristocrat.
Does that mean that those who choose not to do not want an edge? If the opportunity cost of taking an adept level is zero, why does the DMG describe a society in which the vast majority of NPCs don't do it?An blacksmith (expert) who wishes to gain an edge on the competition might take a level in adept.
I guess it's just a matter of whom you game with. Sounds like I've been more fortunate than you.Like it or not, there is a limit to what the GM can change without player revolt.
If you were following the RAW you would have to develop a theory to explain the demographic level distribution. Your theory of how switching classes works is in direct opposition to the RAW. So let's be clear: this is the game you choose to play.As far as NPCs having class levels, I find it patently absurd that a 20th level carpenter has 70 hit points -- comparable to an 8th level fighter with a 14 Con. But this is the game we choose to play.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.