Zardnaar
Legend
Are those spells really broken, on their own? 250HP cap? Sure, that hurts. But without insane additions you're getting...one? Maybe 2 castings at 15th level? I suppose your could made one BBEG's day really suck...but again this seems to be speaking to more to how broken the game could be.
In play 3.Whatever is a very solid game, even at high level, since breaking the game relies on two fundamental principles: Desire and Capability. I'm a Capability guy. But I'd rather enjoy where the game is going, breaking it isn't any more fun for me than it is for the DM. Some people have the Desire, but lack the Capability, they either read up and gain it, or they whine about how the DM isn't letting them do anything. They're usually swiftly cut from any game IME. People with both the Desire and Capability are what have given such a bad name to Powergamers.
But remember, you need both to break the game. Capability unused is meaningless.
Harm was uncpapped. A 1000 hp Dragon was left with 1d4 hp IIRC then you could quicken an inflict spell.
Haste was nasty by iself it combined with scrolls and wands of it (we had a wizard nicknamed Xerox- scribe scroll) and played a game in the epic levels with haste+ timestop combo= 17 spells a round. 3.0 haste+ something as basic as a wand of fireball was also annoying and that was one of the less broken things you could do.
They also changed the casting time of harm from 1 round to one standard action which combined with the removal of the 2E initiative system and how spells were interrupted. 1 round casting time really meant cast out of combat in AD&D.