Storm Raven
First Post
Jedi_Solo said:Who says the critter isn't moving? Maybe it's heading in the other direction (running scared or going to get help). Maybe it will call in help from the next room (making the room even more crowded). Just because it doesn't persue doesn't mean it just sits there.
Did you read the spoiler text? If you did, you would know why it is not moving.
However, if it moves away from the door (despite the information in the spoiler text), then it gives up its positional advantage, which is what the PCs wanted anyway. Then they can move into the room and all six of them can get at it.
The "problem" is that the opponent is blocking the door, preventing the PCs from ganging up on it by using a chokepoint. The opponent is also, apparently, difficult to bull rush. If the PCs withdraw, then it can (1) sit there, which makes it easy to kill, (2) advance to follow the PCs, giving up its positional advantage (apparently not possible in the scenario due to other factors), or (3) retreat away from the door, once again giving up its positional advantage.
So, no matter what happens, the six PCs are in a better situation as a result of withdrawing than they were by staying and fighting a static battle against an opponent locked into a fixed position.
The last thing players want to do (usually) and I know my DM would hate if we did is to make a situation where we are facing two seporate encounters at the same time. That is the main reason we as a play group usually don't run when things go bad. When we come back things will be much, much worse.
Withdrawing and regrouping when appropriate is a critical tactic to use. Bulling forwards at all costs is a foolish strategy to use all the time, and a smart opponent will exploit that.
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