CleverNickName
Limit Break Dancing (He/They)
I like it a lot, and I'm always looking for more ways to inject randomness into my game. I prefer magic to be unpredictable, unstable, and dangerous in my campaigns.
That's because it's scripted "randomness" in fiction and genuinely random in a game. And the two aren't anything alike, even if they seem to be on the surface, and things rarely translate well between them.I have always found wild magic to be a far better element of authored fiction than gameplay.
That's because it's scripted "randomness" in fiction and genuinely random in a game.
When I echo a person's point as a launching off point for a post, it's not because I don't think they understand their own words. It's because I'm trying to demonstrate that I understand their words and want to expand on the idea they offered with the thoughts they inspired. I'm picking up the ball they kicked and carrying it further.But maybe don't tell people why they feel a thing if they aren't expressing confusion about it.
I don't have an issue. I've dealt with players that ignore any attempt at group planning before, and that was far more chaotic than a wild mage would ever be. Give 'em a wand of wonder, go to town.How do you feel about wild magic? Specifically as a player and another player is playing with wild magic. I know it first appeared in 2e, and some people really love it.