Indagare Nogitsune
Adventurer
Playing as a Druid has me feeling like the Wildshape feature, as written, is basically inefficient at best and basically useless at worse.
How can I feel that way when it allows my character to become an animal? Well, let's examine it
"As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see “Known Forms” below). You stay in that form for a number of hours equal to half your Druid level or until you use Wild Shape again, have the Incapacitated condition, or die. You can also leave the form early as a Bonus Action."
Now, being able to stay in a particular form for a number of hours equal to half your Druid level sounds nice, but it's very rarely useful. Early on you can't become anything powerful or even something that can fly. Most combat sessions tend to take mere rounds and, don't forget, unless you've already cast a spell you can't do it again until you leave the form. And even with temporary hit points, you'd probably do as well in combat (or better) with a weapon than with claws and fang.
The shape is also basically useless for scouting purposes. Sure, at 2nd level you can stay as a fox or dog or whatever for at least an hour and you'll...what? split the party? Sure, a keen sense of smell comes in handy, but unless you've arranged signals you need to transform back to tell the group what you've discovered, ending the effect almost certainly well-early of the total duration. So, after maybe a couple rounds of something that could theoretically last an hour it's over and you have to cast again to use it.
Now, remember, you can only do it twice before regaining one use by short rest. Unless your GM is pretty generous with short rests you're probably not regaining the use of the ability until you've finished a long rest. Alter Self gives much better options even if it doesn't technically last as long (and, again, unless there's something particular going on would you even need a shape longer than an hour?). If you're not getting any short rests, then it hardly matters that you need a long rest to recover since you're doing that anyway.
How do you all feel on this? Do you find wild shape a useful option for Druids or not? If not, what would be a good way to fix it without breaking things?
How can I feel that way when it allows my character to become an animal? Well, let's examine it
Level 2: Wild Shape
The power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see “Known Forms” below). You stay in that form for a number of hours equal to half your Druid level or until you use Wild Shape again, have the Incapacitated condition, or die. You can also leave the form early as a Bonus Action.
Number of Uses. You can use Wild Shape twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
You gain additional uses when you reach certain Druid levels, as shown in the Wild Shape column of the Druid Features table.
Known Forms. You know four Beast forms for this feature, chosen from among Beast stat blocks that have a maximum Challenge Rating of 1/4 and that lack a Fly Speed. Whenever you finish a Long Rest, you can replace one of your known forms with another eligible form.
When you reach certain Druid levels, your number of known forms and the maximum Challenge Rating for those forms increases, as shown in the Beast Shapes table. In addition, starting at level 8, you can adopt a form that has a Fly Speed.
When choosing known forms, you may look in the Monster Manual or elsewhere for eligible Beasts if the Dungeon Master permits you to do so.
Rules While Shape-Shifted. While in a form, you retain your personality, memories, and ability to speak, and the following rules apply:
Druid Level Known Forms Max CR Fly Speed 2 4 1/4 No 4 6 1/2 No 8 8 1 Yes
Beast Shapes
Temporary Hit Points. When you assume a Wild Shape form, you gain a number of Temporary Hit Points equal to your Druid level.
Game Statistics. Your game statistics are replaced by the Beast’s stat block, but you retain your creature type; Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores; class features; languages; and feats. You also retain your skill and saving throw proficiencies and use your Proficiency Bonus for them, in addition to gaining the proficiencies of the creature. If a skill or saving throw modifier in the Beast’s stat block is higher than yours, use the one in the stat block.
No Spellcasting. You can’t cast spells, but shape-shifting doesn’t break your Concentration or otherwise interfere with a spell you’ve already cast.
Objects. Your ability to handle objects is determined by the form’s limbs rather than your own. In addition, you choose whether your equipment falls in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it’s practical for the new form to wear a piece of equipment based on the creature’s size and shape. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with the form. Equipment that merges with the form has no effect while you’re in that form.
"As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see “Known Forms” below). You stay in that form for a number of hours equal to half your Druid level or until you use Wild Shape again, have the Incapacitated condition, or die. You can also leave the form early as a Bonus Action."
Now, being able to stay in a particular form for a number of hours equal to half your Druid level sounds nice, but it's very rarely useful. Early on you can't become anything powerful or even something that can fly. Most combat sessions tend to take mere rounds and, don't forget, unless you've already cast a spell you can't do it again until you leave the form. And even with temporary hit points, you'd probably do as well in combat (or better) with a weapon than with claws and fang.
The shape is also basically useless for scouting purposes. Sure, at 2nd level you can stay as a fox or dog or whatever for at least an hour and you'll...what? split the party? Sure, a keen sense of smell comes in handy, but unless you've arranged signals you need to transform back to tell the group what you've discovered, ending the effect almost certainly well-early of the total duration. So, after maybe a couple rounds of something that could theoretically last an hour it's over and you have to cast again to use it.
Now, remember, you can only do it twice before regaining one use by short rest. Unless your GM is pretty generous with short rests you're probably not regaining the use of the ability until you've finished a long rest. Alter Self gives much better options even if it doesn't technically last as long (and, again, unless there's something particular going on would you even need a shape longer than an hour?). If you're not getting any short rests, then it hardly matters that you need a long rest to recover since you're doing that anyway.
How do you all feel on this? Do you find wild shape a useful option for Druids or not? If not, what would be a good way to fix it without breaking things?