Critical Role Wildemount releases tomorrow


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Reynard

Legend
Someone who has it: sell it, if possible, to someone who doesn't watch Critical Role and isn't likely to run the actual setting itself, but would intend to mine it. Thanks!
 

vpuigdoller

Adventurer
Someone who has it: sell it, if possible, to someone who doesn't watch Critical Role and isn't likely to run the actual setting itself, but would intend to mine it. Thanks!

Hmm, I don't watch Critical Role but I am pillaging all this.

It has 4 lvl 1 to 3 adventures that although set in Wildemount can be adapted elsewhere.
has 17 new creatures plus some NPCs (this creatures include Frost Giant Zombie as an example)
1 supernatural gift (hollow one) (edited thx -> Gyor)
2 new subraces (halfling and elf)
tons of reprinted races (genasi, asimar, goblinkin, orcs, tortle, aracockra, kenku, tabaxi, sea elf) hope not forgetting one
Beautiful maps that were done by DevenRue that include area maps, and towns.
1 new subclass for fighter (echo Knight)
2 new subclasses for Wizard (School of Graviturgy and School of Chronurgy
2 new backgrounds
15 new spells plus the reprint of the shape water cantrip

That's all I Can think, for now, I know I can find more stuff to pillage.

Edit: the hardest to use elsewhere is probably the area maps, the gazetteer, and the adventures will require refluffing.
 
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MNblockhead

A Title Much Cooler Than Anything on the Old Site
I'm stuck abroad and won't be able to get the physical book for, who knows how long. I may buy on DnD Beyond just to read.

I'd say I feel interested but not excited. I am at the point where I have more material than I can use in play. I bought the Eberron and Ravnica books, simply because I enjoyed reading them. Wildemont and Theros will be about the same I'm afraid. I'm starting to feel I'd be better off just sticking to free and low-cost books on my Kindle than paying for expensive setting books I'll likely never run.

At this point, would I would most like are more books like the Yawning Portal. Give me a collection of short adventures that I can run in 1-3 sessions, throw some new monsters in it. That would be the most value to me.
 



gyor

Legend
Hmm, I don't watch Critical Role but I am pillaging all this.

It has 4 lvl 1 to 3 adventures that although set in Wildemount can be adapted elsewhere.
has 17 new creatures plus some NPCs (this creatures include Frost Giant Zombie as an example)
1 new race (hollow one)
2 new subraces (halfling and elf)
tons of reprinted races (genasi, asimar, goblinkin, orcs, tortle, aracockra, kenku) hope not forgetting one
Beautiful maps that were done by DevenRue that include area maps, and towns.
1 new subclass for fighter (echo Knight)
2 new subclasses for Wizard (School of Graviturgy and School of Chronurgy
2 new backgrounds
15 new spells plus the reprint of the shape water cantrip

That's all I Can think, for now, I know I can find more stuff to pillage.

Edit: the hardest to use elsewhere is probably the area maps, the gazetteer, and the adventures will require refluffing.

You forgot Tabaxi and Sea Elf reprints. Hollow One isn't a race, its a Supernatural Gift, like Mythic Odysessy's of Theros are going to have. Supernatural Gifts are very mechanically to races, so its an easy mistake to make. You can have both a race, subrace, and Supernatural Gift. So you could a Pallid Elf Hollow One for example.
 

vpuigdoller

Adventurer
You forgot Tabaxi and Sea Elf reprints. Hollow One isn't a race, its a Supernatural Gift, like Mythic Odysessy's of Theros are going to have. Supernatural Gifts are very mechanically to races, so its an easy mistake to make. You can have both a race, subrace, and Supernatural Gift. So you could a Pallid Elf Hollow One for example.
Thanks for that !
 





teitan

Legend
So I really, really love this book, even with reprints of material I have like races, it gives those races some excellent fluff and a stronger place in the world. Goblinoid PCs make sense as they break away from Bane's Curse. The Pallid Elves are a nice twist and the break down from core assumptions throughout the setting is, in my opinion, better handled than Eberron, which I loved, but sometimes seemed to change things for the sake of change than interesting stories. "Oh we have Drow but they like SCORPIONS instead of spiders!" sort of thing. I will probably devour this book over the next few days.

Only a few minor quibbles. Reused art from previous books like the Aaracokra and Firbolg art, I am sure there is more. Only a small handful of spells. I'd like to have seen some more dunamancy spells. Umm, the map scale error is funny though.
 

Perun

Mushroom
Only a few minor quibbles. Reused art from previous books like the Aaracokra and Firbolg art, I am sure there is more. Only a small handful of spells. I'd like to have seen some more dunamancy spells. Umm, the map scale error is funny though.

I'm looking forward to the book, although I strongly dislike the six-limbed 5e aaracokra :sick: and their eagle-like appearance... sadly,after so many reprints, the chances of them ever going back to their original appearance are non-existent.
 

Marandahir

Crown-Forester (he/him)
I'm looking forward to the book, although I strongly dislike the six-limbed 5e aaracokra :sick: and their eagle-like appearance... sadly,after so many reprints, the chances of them ever going back to their original appearance are non-existent.

Eagle-appearance is not mandatory and doesn't change anything. I've seen a LOT of people's 5e Aarakocra PC art, and it ranges the gamut from Parrots to Vultures to Eagles to Owls etc.

The 6-limbed issue is trickier, though. Personally, my preference for the Aarakocra race is more like the Zelda: Breath of the Wild Rito than this. But it does put into question the issues how they use weapons from the air. You can go the BotW way and have them start falling (or use Matrix slowtime) when they need to draw out their bow and fire an arrow, before catching themselves after putting the bow back away (similar idea for spears or daggers). Or you could have them use Foot Talon-operated weapons. and not stop flying. But all of those require more complex mechanics than 5e likes to utilize (simpler is more accessible).

I hate it as much as I hate 6-winged Dragons, but there are really important accessibility reasons for this. That said, so glad that homebrew is more implementable than EVER before…
 

SkidAce

Legend
Supporter
I'm looking forward to the book, although I strongly dislike the six-limbed 5e aaracokra :sick: and their eagle-like appearance... sadly,after so many reprints, the chances of them ever going back to their original appearance are non-existent.

I'll stick with these....

aarakocra.jpg


aacockra_2.jpg


aaracockra_3.gif
 

SkidAce

Legend
Supporter
Although, I will say...that if you photoshop the wings out of the six-limbed ones, they would make for great Tengu (ala Guild Wars).
 



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