Mystery Man
First Post
Thursdays are apparently the day I come in to work and don't do anything. So I have my Wilderlands book with me (probably why I'm not doing anything) and I'm playing with the Random Ruin Generator. Works pretty well actually, lots of encounter ideas, you get some cool mental pictures as you're going down the list. Thought I'd share a couple that I came up with to show you what it can do:
Random Ruin #1
Class – Ruins
Condition – Charred and burnt
Covering – Cinders
State – Crumbled and decayed
Keeper – Giant types
Ruins
Citadel – Keep, 4twrs, moat and wall
Relics
Machines – Grinding wheel and 2 looms
Remains
Utensils – writing and musical (rolled twice)
Vestiges
Mounds – Treasure and lair (rolled twice)
Remnants
Structure – granary
Refuse
Fuel – wood
Wrecks
Air vehicle – two wings
Skeletons
Medium – Hobgoblin
Antiques
Statues – life size
Artifacts
Protective device - armor
Random Ruin #2
Class – Artifacts
Condition – Partially Covered
Covering – Thicket
State – Dangerous Operational
Keeper – Insects
Ruins
Manor – Cottage
Relics
Tools – Anvil
Remains
Tome – Lexicon
Vestiges
Monolith – minaret
Remnants
Masonry – mud bricks
Refuse
Food – vegatables
Wrecks
Land vehicle – carriage
Skeletons
Skulks – multisockets
Antiques
Fittings – hinges
Artifacts
Leadership device - scepter
Random Ruin #1
Class – Ruins
Condition – Charred and burnt
Covering – Cinders
State – Crumbled and decayed
Keeper – Giant types
Ruins
Citadel – Keep, 4twrs, moat and wall
Relics
Machines – Grinding wheel and 2 looms
Remains
Utensils – writing and musical (rolled twice)
Vestiges
Mounds – Treasure and lair (rolled twice)
Remnants
Structure – granary
Refuse
Fuel – wood
Wrecks
Air vehicle – two wings
Skeletons
Medium – Hobgoblin
Antiques
Statues – life size
Artifacts
Protective device - armor
Random Ruin #2
Class – Artifacts
Condition – Partially Covered
Covering – Thicket
State – Dangerous Operational
Keeper – Insects
Ruins
Manor – Cottage
Relics
Tools – Anvil
Remains
Tome – Lexicon
Vestiges
Monolith – minaret
Remnants
Masonry – mud bricks
Refuse
Food – vegatables
Wrecks
Land vehicle – carriage
Skeletons
Skulks – multisockets
Antiques
Fittings – hinges
Artifacts
Leadership device - scepter