John R Davis
Hero
Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 1 5 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take ld6 + PB fire damage.
Ok so am encountering this for the the first time as GM. Is it not crazy powerful that the PCs can teleport about every round on a bonus action for 1 of the PCs.
Ok so am encountering this for the the first time as GM. Is it not crazy powerful that the PCs can teleport about every round on a bonus action for 1 of the PCs.