W'rkncacnter
Hero
but a human-like creature...literally isn't human. it is, by its very nature, dehumanized in some way or form. that's the point (in fiction) - to create something human-like but with inhuman (as in literally not human, not necessarily inhumane) qualities and explore that. in that sense i don't see "inherent morality (whether by divine fiat, different thought processes, biological necessity, etc.)" to be any different from "lives for hundreds if not thousands of years" or "has a devil ancestor" or "reincarnates upon death with only vague remembrances of past lives" or "treats poison like salt".Dehumanising is applied to any group identified as "not one of us".
i mean...i'm sorry, but an orc (as an example) is not a human. an orc should not be a human. an orc can have many similarities to a human, but at the end of the day, they are different things. if you think they're too close to be comfortable with considering giving the orc inherent morality, then you do you, i guess. but i don't, and i don't need some moral lecture about it.
done well i think inherent good or evil can be plenty insidious or tragic. and while i wouldn't exactly call skyrim's writing good, i'd hardly say paarthurnax is a saturday morning cartoon character, as an example.Inherently good or evil? Naw that’s saturday morning cartoons. Actual evil is far more insidious and tragic than that.
THAT'S the term i was trying to think of. thank you.The bigger problem is that in the race to the darkest-and-edgiest, it's almost always black-and-black morality, every side is villainous, one just gets to be the designated hero.
it definitely can be, especially if done poorly.Full-on black-and-white morality is boring and usually pretty propagandist.
okay, so like...noble. just noble.It can be, but I find "nobledark" has to make the world SO dark that it's a bit outside of what I'm aiming at. In most nobledark contexts, the world actually does suck, but it is possible for heroes to be part of what puts things on a path to success. I generally prefer ones where the world is actually pretty good, it just has real and serious threats, and the risk of people choosing to do some wicked things because the world is already so good nobody will really notice.
It's definitely too dark for anything but a very grounded reconstruction of noblebright, but too bright for most things I have seen as nobledark. Instead, it's sort of like "what if you added just some darkness to a noblebright setting?" or "what if you were fairly restrained about the 'dark' part of nobledark?" It sits in a vague space between them, having elements of both and thus not able to fit into either.
But it's definitely MOST opposed to grimdark. Because I am so, so, so tired of grimdark.
if you're referring to tolkien's letter, isn't that mainly appearance linking orcs to the east (and even then mainly to the mongols)? it seems to me an intentional attempt to metaphorically link orcs to the mongol raids of europe not in a racist sort of way but as a cultural landmark, essentially - "the orcs look and fight like mongols and are as big a threat to middle earth as the mongols were to europe)" sort of thing. to then say that "orcs being inherently evil is fundamentally orientalist racism" because of a storytelling device tolkien used seems to me like a particular large stretch, especially when dnd orcs...don't really look like stereotypical mongols? like, i dunno, this seems like it's stretching a relatively minor aspect of the inspiring work and saying it MUST apply to EVERY derivative thereof even if it clearly doesn't. am i missing something here?Depends. As noted, doing this with orcs is fundamentally rooted in very very crappy Orientalist racism.