Necropolitan
Legend
Players who don't want to deal with a setting's lore shouldn't play in that setting.
Yeah, I agree, but there are limits too. I don't want to have to read a couple hundred pages of lore and anceint history in order to play game either. It's always a balancing act IMO, and setting that do a great job of showing rather telling are often more accessible, IMO.Players who don't want to deal with a setting's lore shouldn't play in that setting.
I had a potential player tell me that it was unreasonable to expect them to know the difference between Demons and Devils in a campaign set in the Nine Hells.Yeah, I agree, but there are limits too. I don't want to have to read a couple hundred pages of lore and anceint history in order to play game either. It's always a balancing act IMO, and setting that do a great job of showing rather telling are often more accessible, IMO.
Great googly moogly.I had a potential player tell me that it was unreasonable to expect them to know the difference between Demons and Devils in a campaign set in the Nine Hells.
I always try to hand out a basic setting primer with all most necessary information to strike that balance, I try to never cross over 10 pages of length with it, tho it is hard with system that is new for everyone, where I feel the need to also include basic explanation of rules.Yeah, I agree, but there are limits too. I don't want to have to read a couple hundred pages of lore and anceint history in order to play game either. It's always a balancing act IMO, and setting that do a great job of showing rather telling are often more accessible, IMO.
This is a real thing. How much do you expect you players to read? Answers from varuious games are all over the place.I always try to hand out a basic setting primer with all most necessary information to strike that balance, I try to never cross over 10 pages of length with it, tho it is hard with system that is new for everyone, where I feel the need to also include basic explanation of rules.
Speaking for myself here, checking my most recent campaign Lore Primer it was 7 pages long, 2337 words. My expectation is that most players will read precisely Zero words, while others will skim sections, and the rare oddball may actually read the whole thing. Why bother writing it? Because it was fun to write.This is a real thing. How much do you expect you players to read? Answers from varuious games are all over the place.
my ideal is 7 pages, often with some cool image on first pageThis is a real thing. How much do you expect you players to read? Answers from varuious games are all over the place.
For my current Dragonlance game, I expected them to read the setting introduction at the start of Shadows of the Dragon Queen, which is about 15-20 pages (of a WotC book, so relatively low text density, lots of art, etc).This is a real thing. How much do you expect you players to read? Answers from varuious games are all over the place.