D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

I can't be the only one who thinks "traditional fantasy world" is an oxymoron right? The whole point of a fantasy world is that it's not real and draws on invention rather than tradition.
...yeah, it's a problematic term but it's also shorthand for the core genre tropes; i get what you mean but i think you get what i mean likewise...

...in whatever case, demographic ratios can be trivially-seasoned to suit a setting...
 

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If the player insists on being an anthropomorphic cat / vampire / super sayan in a Call of Cthulhu campaign, and won't settle for anything else, they should find a group that's cool with that sort of thing. Or be more reasonable.
...i adore that sandy petersen included dreamlands cat as a character option in his cthulhu mythos sourcebooks...
 

I can't be the only one who thinks "traditional fantasy world" is an oxymoron right? The whole point of a fantasy world is that it's not real and draws on invention rather than tradition.


Most of what we're doing in D&D is attempting to create a simulacrum of folklore. We should embrace the absurdity.
The best thing I ever did for myself as a writer/DM was to ban all Tolkeinesque ancestries (other than human).
 

At the end of the day, this is pretty much what you have to do.

I used to bemoan the "circus troupe" group. It annoyed the crap out of me. Now? I just shrug. The player simply do not care about your setting. Full stop. They will never, ever care enough about "setting" to stop trying to play whatever whackjob race that happen to tickle their fancy. So, your choice is to either stop running games or go along with it.

🤷
I dont know if thats true, rather it would seem the DM has not been clear enough in defining the limits of their setting. I know its hard to say No but that is something that needs to be addressed in session zero.
Ive done curated lineage list with anything else having to be justified with a good backstory (that becomes a campaign adpect) and I've said things like "there are no Elfs in this campaign, Half-elfs are all considered fey-touched humans. Tieflings are hunted as demonspawn."
 

honestly, the 'they're adventurer's, they're already oddballs by the fact they choose to walk into life-threatening danger every day as their dayjob, and this justifies their license to be the most statistically bizarre collection of individuals possible' line of thinking rubs me the wrong way, because like, the latter statement just doesn't actually really have a good basis to follow on from the former IMO.
That’s because it’s the former that follows from the latter. It’s not that they’re an oddballs because they’re adventurers, it’s that they’re adventurers because they’re oddballs. What else is the Gith who finds himself stranded in a town full of humans and one token dwarf blacksmith going to do to earn a living? And when you’re in that line of work, you’re much more likely to run into other weirdos forced into it for the same reasons. And unlike the humans, they don’t judge you for having bumpy yellow skin and a skeleton nose. So naturally you stick together.

Maybe I just took this pattern for granted because it’s so normal to my experience, but it’s not just a coincidence that “circus freaks” end up finding each other. It’s the natural consequence of marginalizing people who are in the demographic minority.
 
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I have always felt it a little jarring when I am in a party that has characters ranging from a talking bird to a centaur with nary a traditional humanoid or human in between.
Not going to comment on "circus troupe", but I agree with you about preferring a humancentric campaign. As an umpire, I have a strong preference for at least half the PCs to be human or half-human, and the rest to either be common or setting-specific races, with or without the one PC that has to be the monkey in the wrench.

But it's also setting-specific; since that concept is vanishing from D&D rules and fandom... I don't really know what to do about it. (Besides the  nothing I already do about it most of the time.) But certainly, my views on what constitutes "common" (or even  human) depends on the setting.

Tieflings and Tortles, man. Tieflings are  human in Planescape, common in the Forgotten Realms, and wrenchmonkeys anywhere else. Tortles are setting-specific in Mystara, and wrenchmonkeys anywhere else.

(Homebrew notwithstanding; when I'm making up an ad hoc setting, I usually do a couple of rounds of whitelist/blacklist with the players.)

Are there ways I can frame things in my mind to make it easier to get on with?
One thing that helps to reduce the problem is to insist on doing character creation at the table. The  group creates the  party. They'll make more reasonable choics  and start with PCs they're more excited to play. It's win-win.

Framed that way, it doesn’t seem so strange to me that adventuring parties would be similarly conspicuous within common society.
It's certainly a justified trope from the perspective of verisimilitude... the problem is  genre. It makes the setting less relatable and reduces immersion for the people playing in it.

Weird only gets to be weird if there's a normal to keep it at arm's length. Otherwise, what you have is  surrealism which pretty much detracts from any game unless it's the point of the game.

I attribute a lot to the 5e rules, where every race is just a human with a different rubber forehead.
It's still bad in 5E, don't get me wrong... but it used to be worse. I don't think there's a philosophical change at WotC that explains it, but WotC is much more loathe to add new (sub)classes and (sub)races with every supplement.

Even when they do splash out big-- Mordenkainen's-- they're mostly just catching up on legacy content.

Just because axe-grinding is the only joy I have left in life... it's a consequence of how  small the design space of adding a new ancestry has become.

... but I feel that should cut both ways, if there are no aarakroca PCs, there probably shouldn't be aarakroca NPCs either.
Heart of the problem. Most of the "race bloat" comes from monster books; drow, gith, and thri-kreen were all 1E monsters before they became 2E ancestries. New playables are only rarely invented for that purpose.

Monster books don't and shouldn't concern themselves with coherent worldbuilding, but no campaign setting should actually have all of the species of monsters in the core rules. Goes double for humanoids. And most of the non-humanoid monsters shouldn't even be species in the first place.

And the players then make up wildly off-brand characters that have little to nothing to do with the starting scenario.
Especially online. Nobody wants to play your game; they want to play their character in whatever game they can get into. I can't even run games on some PBP sites because this aspect of playstyle culture is baked into the structure of the site itself.

What do your players want? If they are enjoying playing anything and everything, then lighten up and join the fun!
The GM is also a player; their fun also matters. And this is a problem that makes the game less fun for lots of people, including a lot of the people that gravitate toward the more exotic character concepts.

Immersion is an important part of "having fun" in a roleplaying game, and a setting with no throughline is hard to get immersed in.

I have a player who has played D&D for almost 30 years and is sick of elves dwarves and humans. He will play the weirdest thing you can offer every time.
I got into the habit because I'm a compulsive mutlticlasser-- in AD&D-- but there's just not enough meat on the PHB races to make them attractive. (Except humans and their lin.) Likely a consequence of existing simultaneously in so many different worlds and "everyone knowing" what they are.

Weird stuff gets to have an  identity.
 



The best thing I ever did for myself as a writer/DM was to ban all Tolkeinesque ancestries (other than human).
I mean that's another thing that's kind of stickin' my craw, there is an entire lineage of fantasy outside of Tolkien, a lineage of fantasy that emphasized lots of weird looking naughty word creatures that were really influential on early Dungeons & Dragons.

You want to tell me it's a straight naughty word face and a tiefling or a dragonborn is any weirder than a Melnibonéan?
 

If it was Planescape I was running as a DM, I'd insist that the majority of PCs be Planetouched (Tiefling, Aasimar, Genasi, and other more obscure types like Chaonds, Mechantrix or whatever) from Sigil or the other planes of existence or a planar species like Githzerai, Githyanki or Bariaur before being anything else. Though anything else would fit, I think they'd should only be 1 member of the party.
 

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