Mind of tempest
(he/him)advocate for 5e psionics
but if no body is odd does that not mean we stop having the problem
but if no body is odd does that not mean we stop having the problem
I think there is also a mixed version a both macro and microYou are not alone. I chalk it up to different priorities in character focus: some players are more drawn to macro-level difference/novelty (either in mechanical terms or in roleplaying concepts), while others prefer to differentiate at the micro level by making this human different from the other humans in the party. It can be frustrating for either type if they get stuck in a group made up of mostly the other type.
I'm currently running Descent into Avernus, and the characters originally pitched to me included a fairy and a bugbear. I talked both of those players into toning down the characters, but that was a signal to me that my next campaign needs to be open to a more eclectic party.
do you know why people are picking?I think some people think I'm waging a war against non-standard options and that's not really what I'm saying. Rather, it is that a DM can create a specific campaign and then the majority of the players want to play something off-the-wall for the sake of being different and non-homogenous with the region in which the game takes place.
For instance, a game set in a frontier area with the majority of the population being Dwarves, Humans, Warforged, and Centaur and then the party consists of a Fairy, a Dhampir, a Half-Dragon, an Ogre, and a Gnome.
Granted, it's not specifically about the species choice, but the character concepts brought to the table that clash with the game world presented, often creating an arms race of who can create the most special and mind-bending concept to win the Crown of Uniqueness +1.
I forget who said it up-thread, but they may be right: It's not about players creating a character for your game, but rather the players bringing one of their characters TO your campaign.
I don't like that your argument is ultimately about the motivations of the players, and in a distinctly disparaging way ("crown of uniqueness").I think some people think I'm waging a war against non-standard options and that's not really what I'm saying. Rather, it is that a DM can create a specific campaign and then the majority of the players want to play something off-the-wall for the sake of being different and non-homogenous with the region in which the game takes place.
For instance, a game set in a frontier area with the majority of the population being Dwarves, Humans, Warforged, and Centaur and then the party consists of a Fairy, a Dhampir, a Half-Dragon, an Ogre, and a Gnome.
Granted, it's not specifically about the species choice, but the character concepts brought to the table that clash with the game world presented, often creating an arms race of who can create the most special and mind-bending concept to win the Crown of Uniqueness +1.
That's key here. Communicating with your players about what they want out of your campaign.do you know why people are picking?
Good point, and worth highlighting the bit I, er, highlighted. From further comments on others here, it seems that often it may actually be more of a social concern (whether it be players who are all trying to steal the spotlight or characters who are all isolated and thus have less reason to be or travel or adventure together) rather than the circus troupe of out-of-the-ordinaries. An adventuring group of all humans who are all isolated from each other or a player group with those who haven't learned shared/group play yet would be equally not work well. If that's being conflated with circus troupe play (and the two may be sometimes correlated), then addressing the underlying issue would have the circus concern diminish or go away. Circus troupe play can still go right, even in a more ethno-uniform setting.Edit: Which to bring it back on topic is kind of the problem with circus troupe PCs when they go wrong.
do you know why people are picking?
is it stats or fluff.
Stats are easy to solve.
I do not tend to play the usual options, but it more more I am actively looking for something I just do not have a name for.
Are you certain it is a unique off or more that everyone is desring for other reasons to play their options if the choice is unrelated to each other or being unique then you have a different problem.
I don't like that your argument is ultimately about the motivations of the players, and in a distinctly disparaging way ("crown of uniqueness").
That's like describing the DM's motivations in this case as being motivated by a selfish need to impose their own taste as the law, without any desire to work cooperatively with the other players.
Maybe the players have different tastes than the DM, and are being creative. Maybe the DM wasn't very clear in their description. Maybe both sides need to compromise a bit. Maybe there aren't even different sides and there is a mutually satisfactory outcome that can be achived by talking things through. The latter is usually the case, in my experience, and if it isn't, then there are probably deeper issues.
But let's not start with the assumption that people are driven by bad motives.
I have a deep seated dislike for procedurally generated characters, so the idea that I have a 1 in a hundred chance of being a kobold better come with stats and features that are superior than every other option on that list. If I win the jackpot on a 100 roll, I better get more than small size and a strength penalty. I want wings, scales for AC and a breath weapon for that 1% chance!
I'm saying they're people. Their differences don't make them not people.This is definitely just a matter of opinion, yours is perfectly valid, to me this reads as very reductionist. Apologies if I misunderstand, but this reads as saying a dwarf is the same as a human is the same as an elf is the same as a dragonborn etc. just with sharp ears, scales, etc, that they all think and behave the same.
Again, fine for your game. I just prefer to think of them as distinctively different. The difference between a Vulcan and a human, for example.