D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

I have always felt it a little jarring when I am in a party that has characters ranging from a talking bird to a centaur with nary a traditional humanoid or human in between. It really feels like a circus troupe rather than a party of adventurers. I find that to be especially the case when none (or hardly any) of the Player Characters are native to the region or are even completely unique beings. I can't specifically say that it's because I prefer a human-centric approach because I would have no problem with a majority Dwarf party, Elf party, or Gnoll party.

Does anyone else have this problem or is it just me? How can I move past it? Are there ways I can frame things in my mind to make it easier to get on with?
In my opinion, there is no real way to get past it. You like what you like. That said, it is not so simple...

I have found myself at times not liking the cantina effect too. But this is something I have found true. If you play with a group of friends that enjoy it, it helps it dissipate it greatly. If you play with a good DM who gives your style of thinking a wink and a nod during certain sessions, that goes a long way too. And lastly, if you force your character to interact with these "outcasts that are now friends" as he would based on his perception of the realms, that goes an extremely long way in normalizing the circus troupe. Again, just my opinion.
 

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When starting a new campaign I'll usually loosely sketch out the setting, then adjust it based on the characters.

If a player chooses Goliath, now there are settlements of Goliaths. If a player chooses Tiefling, now Tieflings are common encounters. Unless, of course, a player wants to be an outsider.

I find this makes any party composition feel at home in the setting.
 


I want to be sure I didn't use the term "circus troupe" in some sort of way that was offensive as it was genuinely just the easiest way I could describe my thoughts on it in a succinct way.
It seems that people who don't understand your problem from your end are taking offensive because your phrasing implies that you don't understand (or care about) their problem on their end. You're conflating a behavior that bothers you with bad faith motivation on your part; they're insulted. You're trying to justify your good faith aesthetic preferences against similar accusations of bad faith.

I don't care. I'm just pointing out that I think you're focusing on the wrong facet of the problem, and the phrase is locking the topic onto that facet.

I don't think you care that  someone is playing an exotic ancestry, it's that the majority of your group all want to play different exotic ancestries, and, to a greater or lesser extent, aren't taking group cohesion or your campaign premise into account.

The "circus troupe" language makes it seem like your problem is the weird new races, not the lack of regard for your worldbuilding or your desire for immersion. Both of which you're doing for everyone's benefit.

Part of the problem, I think, is that you're treating humans and "old school" (and more humanlike) ancestries as automatically normal and justified and newer and less humanlike as being automatically out of place. In a way, you're doing the same thing to yourself.

In a Planescape/Sigil game, planetouched are  common enough that they should count as human-- even mixed types-- AD&D PHB races and PCS boxed set races are uncommon, and unusual Prime ancestries are "rare" or "exotic". Nothing's really "off the table" unless you're specifically excluding it.

Greyhawk? Humans and half elves/orcs are human, the Tolkien Trio are common, gnomes and stock humanoids are uncommon, and drow and planetouched are rare. I'm probably going to put my foot down on anything else unless you know that I know they're canonically native.

Athas or Krynn? Don't even try to talk to me about half-orcs.

I find it the opposite. "You're all part of a Thieves' Guild" is right up there with "you all meet in a tavern" unless...
I've never started a D&D game that way, but that is how I want to start the Terminator game I want to run. The PCs are all "orphaned" TDCs who need safety in numbers and help completing their missions. They meet in an abandoned bar using old Resistance tricks and try to... work together, or not.

Of course, that's a whole lot of shared purpose...



Oh yeah. I also banned wizard and cleric and have never been happier!
Next on my list of "stupid D&D games" I want to run is PF1, fixie-gestalt... but no core races or ancestries allowed, and you can't pick both classes from the same publisher.

Would make  some allowances:
  • Planetouched count as human.
  • Half-goblins replace half-elves and half-orcs and count as them.
  • I might allow a PrC with a core race prerequisite apply to a different ancestry.
  • Full BAB classes and some 3/4 BAB martials get weapon/armor training and count as Fighter to qualify for feats.
  • Brawler and Inkyo get some Monk features and "count as Monks".
  • Sorcerer is combined with Bloodline Disciple, but has restricted spell access.
Might try to get clever with some of the classes that have An Lotte of alternate takes by different publishers, especially since so many of those classes are just bad but have that one nifty idea buried in them.
 

I try to explain to my players that they will become unique, special or epic through their deeds, not who they are or the nature of their backstory.

[...]

But don't expect every NPC to be impressed by your level 1 "daughter of Dracula and Maleficient" until she actually accomplishes actions worthy of that title.
Another reason I don't allow "backstories" in my games-- you create your character at the table, and your character's story is what happens at the table, so everyone gets to enjoy their characters being awesome at the table.

Wouldn't believe some of the names I get called for telling people to leave their fanfic at home and come play the game with the other people they're supposedly here to play with.
 

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