D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

i mean i suppose it's like, i don't think that most GMs are flat out not interested in character backstory, but when a player brings a backstory to the table that they've premade, i think there's a tendency to be a little overinvested in a specific manifestation of the pre-prepared ideas, so they want the world to fit around their character concept rather than fitting the character into the world, and at that point it's the character that's the odd one out in the scheme of things.

you may complain that the GM doesn't care about your character's role in the world, but equally, in designing that character preemptively, how much are you showing you care about how they fit into the GMs world?
As with everything, the ideal situation is that the player comes with a set of ideas and the GM comes with setting expectations and the two work out the details. Maybe the evil warlord who attacked my family long ago is the leader of city state that the campaign is supposed revolve around. Of course, both sides can be unreasonable in their expectations, but my experience has been it's DMs more unwilling to interact with a PCs origin than the opposite. (Once you control for the outliers, which the Internet loves to include to prove their point).
 

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Generally the DM only needs to actively weave in PC backgrounds a few times per PC over the course of the campaign unless they want to make the campaign heavily about the PCs. If you're just running a module or something you can sprinkle in "Hoy you like a bit like the duke but hawww that's a coinkeedink ahm shore anyways bout that dragon" etc.
 

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