RainOnTheSun
Explorer
I just wanted to say that a psionic fairy sage would make an awesome bodyguard. If I have an audience with the Baron and he walks in with a sprite on his shoulder, I'm paying attention to that guy! He is important! I don't want him sending miniaturized telepathic hit men after me!This is one of the advantages of playing in a game with a DM who takes a more active hand in establishing setting expectations. If they care about species proportions and likelihood of appearance in the various adventuring parties, they will restrict options for players as part of their setting pitch. At which point the players can decide whether or not they wish to play in the game under those restrictions.
But I do agree that it can feel a bit off-putting when the DM gives a starting scenario for the campaign that would insinuate a certain type of character, but then doesn't actually restrict the options players can choose. And the players then make up wildly off-brand characters that have little to nothing to do with the starting scenario.
"You are all former member guardians of a Baron's security detail and your Baron has been kidnapped."
"Great! I'm going to play a Psion Sprite with the Sage background!"
"Why exactly would a psionic fairy sage be working as a bodyguard and why would the Baron have actually hired you in the first place?"
"I don't care! That's what I want to play!"
"I have made a terrible mistake."
But, no way is that psionic fairy sage level 1. He might have been, once, growing up in Fairyland before whatever crazy events led to him turning up in a human barony as hired muscle, but that was a while ago. The more bizarre and exceptional a PC is in concept, the more bizarre and exceptional I expect them to be in practice, and the more I would be inclined to say "make a placeholder character for now and get back to me in five levels." They'll still be a freak in five levels, but so is the guy who can shoot lightning out of his fingers and the guy who can get hit in the face six times with an axe and walk it off.