Nope. They could lean into the tropes that used to define the other species instead of reduce them all to funny hats.
I still think that's a tall order for a couple of people sitting at a table eating snacks and rolling dice. An elf has all the basic thoughts and emotions of a human. They love, laugh, fear, cry, ponder, doubt and hate the same as a human because they are being played by a human. If you wanted to make elves feel different, you'd have to some elements of their thinking that is Unfathomable to a human. Something like: "elves have no concept of time. Between their long lives and lack of biological sleep, an elf has nearly no idea about how much time passes. As such, an elf will come and go as they please (showing up at 3am to have a social call), let months pass deciding if they want to buy a red cloak or a blue one, and cannot understand why 'time is of the essence' on anything. If an opportunity closes, another will always come, all you gotta do is wait."
Then you tie that to some mechanics (elves roll a nonstandard initiative die, all downtime activities take x2 as much time to complete) and you give the players an alien mind to play. The kingdom is under threat by a dragon? Let's take a few months to study the situation. If the kingdom falls in the meantime, another will spring up eventually...
But let's be real here. People are not going to want to play a race that that thinks the solution to problems is to simply outlive them. Every elf PC is going to perceive time like a human does because the game depends on it. What did old editions say about elves? They are obsessed with magic, love beauty and art, are alive slow to act, deeply passionate and are aloof and somewhat arrogant. Guess what? That's every stereotype about the French I've ever seen. Playing an elf in AD&D isn't playing a different species with a different mindset, it's playing a human with a funny beret.