Veldrane said:
I'm to play a Druid 5 / Shifter 3 this sunday (just retired my Sorcerer due to party balance), and, although I read all the rules available about Wildshape (and Greater one) I still have a couple of unaswered questions...
1) How many attacks a Wildshaped Druid can do in his new form? Do they depend from his BAB or not?
They get the same number of natural weapon attacks as the creature they
Wildshape into. (MOTW, page 12, the second sentence of the
Fighting section in indicates this.)
You attack bonus would be your BAB+Str(or Dex if finessed)+(weapon focus or other feats/magic).
BAB doesn't affect your number of attacks with natural weapons , iterative attacks from a high BAB only applies to manufactured weapons (MM, page 7).
Before MOTW, a druid would have used their Iterative BAB to determine their number of attacks with the natural weapons of their new form (presumably because they weren't "natural" for the druid).
A normal unarmed strike doesn't seem to count as a "natural weapon" for this purpose, just things like claws, talons, horns, or teeth, which is why a monk or other character uses their BAB to determine their iterative attacks with an unarmed strike.
2) Can he Wildshape into a Shapechanger type eventually?
At 10th level your type changes to Shapechanger.
3) Assuming four Feats (3 from lvls 1, 3 and 6, and 1 for Human race), and considering I'll surely take Alertness, Endurance (PrC reqs.) and Natural Spells, what should I take as 3rd lvl Feat?
What's your Dex? If you are going for a melee combat oriented druid, Combat Reflexes might be a good choice, so you can take extra advantage of shapes with Reach. Or Weapon Focus in a natural weapon common to most of the forms you use (such as Claw or Bite)