RangerWickett
Legend
Poison DC for creatures is set by 10 + 1/2 hit dice + Con modifier. So if my 15th level druid wildshapes into a huge viper, what's the DC for the poison?
Now, since wildshaping changes your Con, and huge vipers have a Con 13, you'd think it'd be DC 20, but that might be a little strong, since the poison does 1d6 initial and secondary Constitution damage. Huge vipers normally just have 6 hit dice, though, so their save DC is 16.
What about a druid with an amulet of health that gives +6 Constitution (assuming the snake can wear the amulet around its 'neck')? DC 23? A barbarian 1/druid 15 that rages with that amulet? DC 26?
Sure, at 16th level you're facing monsters with +20 Fort saves, but your average Fighter at that level will have a Fort of +15 or so. I'm imagining a crazy barbarian/druid with whirlwind attack in snake form, killing dozens of people.
Now, since wildshaping changes your Con, and huge vipers have a Con 13, you'd think it'd be DC 20, but that might be a little strong, since the poison does 1d6 initial and secondary Constitution damage. Huge vipers normally just have 6 hit dice, though, so their save DC is 16.
What about a druid with an amulet of health that gives +6 Constitution (assuming the snake can wear the amulet around its 'neck')? DC 23? A barbarian 1/druid 15 that rages with that amulet? DC 26?
Sure, at 16th level you're facing monsters with +20 Fort saves, but your average Fighter at that level will have a Fort of +15 or so. I'm imagining a crazy barbarian/druid with whirlwind attack in snake form, killing dozens of people.