Wildwood Red in Tooth and Claw [OOC]

Start thinking about what you want to advance to at level 2, its coming up. :)

Advance notice of whether or not you will stick to your current classes and what discretionary power/spell/feat choices you are thinking of are appreciated.
 
Last edited:

log in or register to remove this ad

*does happy dance*

Hurrah!

I'll definitely be sticking with my classes.

New Invocation: TBD (thinking Dark One's Luck, or the Identify one from Dragon Magic...)

New 0 lvl Spell: TBD (possibly acid splash to help with SR and/or regenerators...)

New Feat: Arcane Mastery (from Complete Arcane...it allows a spellcaster to 'take 10' on SR checks and do so even under stress)

New Class Abilities: Detect Magic from Warlock...and hopefully I'll get a chance to get a familiar.

Yee!
 




Pyrex said:
I'll be sticking with PsyWar/Soulknife.

Feats:
Speed of Thought (PsyWar Bonus Feat)
Enhanced Elan Resistance (Level 2 feat)

New Power: Grip of Iron

I'm fine with both the feat and the power. The feat is powerful but essentially self healing power is something I don't have a problem with and conceptually seems particularly right for a psychic warrior/soulknife melee concept elan character.
 

Shayuri said:
*does happy dance*

Hurrah!

I'll definitely be sticking with my classes.

New Invocation: TBD (thinking Dark One's Luck, or the Identify one from Dragon Magic...)

New 0 lvl Spell: TBD (possibly acid splash to help with SR and/or regenerators...)

New Feat: Arcane Mastery (from Complete Arcane...it allows a spellcaster to 'take 10' on SR checks and do so even under stress)

New Class Abilities: Detect Magic from Warlock...and hopefully I'll get a chance to get a familiar.

Yee!

I'm fine with Arcane Mastery as a feat (reducing combat rolls, woohoo!) http://realmshelps.dandello.net/cgi-bin/feats.pl?Arcane_Mastery,CAr

I'd have to think over the ID invocation. Dragon magic adepts are on a web enhancement and I've played one with that power even though I don't own that book and its not in crystal keep. I'm going to think it over as I'm not sure the two types of invocations can be swapped between classes but I'm leaning towards allowing it because I like it for removing item IDing, and it fits well with the warlock as living magic theme that Inamar has going.
 

Thankee on Arcane Mastery...I'd always planned on asking for it, but didn't think it'd be useful so soon! :)

As for the invocation, yeah, it doesn't work for all flavors of warlock, but unless we get a wizard Inamar would logically inherit magic item ID'ing duties. I could take the spell as a sorceror, but that introduces the hassles of expensive components which then have to be somehow traded for and kept track of...etc etc. In a more conventional game, it's not as big an issue...but I suspect the Dover village doesn't have a guy selling magic pearls for 100gp a pop like a lot of campaign worlds do. :)

Anyway, it's not a BIG deal. If you decide the ID invocation is too much, I'll take Identify next level as a sorc spell and something like Entropic Warding this level. Otherwise I'll take the ID invocation, since it expands her party role a bit and, as you say, suits her concept very well.
 

Voadam said:
I'm fine with both the feat and the power. The feat is powerful but essentially self healing power is something I don't have a problem with and conceptually seems particularly right for a psychic warrior/soulknife melee concept elan character.

That was kind of my thought. I was going to need to burn a feat to improve healing ability eventually (i.e., taking Expanded Knowledge to learn a healing power...); but Enhanced Resilience seemed more thematic (you're right though, it's bloody powerful. I probably wouldn't allow it in a game with a more normal power level).
 


Remove ads

Top