Wildwood Red in Tooth and Claw [OOC]


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Hello everyone. Rooth is accepted to the mix and the character is posted in the RG thread.
Im not gonna read to much of the adventure so far so i keep myself from metagaming ;)

Msiter GM please tell when I can post IC so i dont distrub anything :)
Happy to be onboard!

-DH
 

Drowned quick things on the RG entry.

1 you still have a rapier in the weapon stat place but not in the equipment bought area. Since you already have a MW longsword, MW flail, and a spear I'm guessing you didn't want another sword as well.

2 Could you include an entry for the shifting rules for reference purposes? How many times per day, the stat boost and type of bonus, the duration, visual changes.

3 You've got the shield and longsword or shield and flail, do you plan to do Two weapon shield bashses?

If so please do out another full attack entry for that style.

If not then you might want to consider the alternative weapon style mastery paths from FFG's Wildscape. I believe there is a weapon and shield style as well as a non weapon explorer style that gives bonuses on things like saves and extra languages.

Pbp is slow but I'm closing in on the entry point for the new characters.

Welcome aboard.
 

Shayuri said:
Thankee on Arcane Mastery...I'd always planned on asking for it, but didn't think it'd be useful so soon! :)

As for the invocation, yeah, it doesn't work for all flavors of warlock, but unless we get a wizard Inamar would logically inherit magic item ID'ing duties. I could take the spell as a sorceror, but that introduces the hassles of expensive components which then have to be somehow traded for and kept track of...etc etc. In a more conventional game, it's not as big an issue...but I suspect the Dover village doesn't have a guy selling magic pearls for 100gp a pop like a lot of campaign worlds do. :)

Anyway, it's not a BIG deal. If you decide the ID invocation is too much, I'll take Identify next level as a sorc spell and something like Entropic Warding this level. Otherwise I'll take the ID invocation, since it expands her party role a bit and, as you say, suits her concept very well.

I'm OKing the dragon magic ID power.

I'll need spell selections.

For conjurations that ignore spell resistance I reduce them to be less powerful than comparable evocations that face spell resistance. So acid splash will do 1 hp no sr compared to ray of frost's evocation 1d3 or switch to evocation and do 1d3 but subject to sr. I think of evocation as the big damage dealing school, conjuration can do damage spells as well, but not as efficiently. Acid arrow is fine as is. lesser orb spells turn into evocations subject to sr.

Remember I own spell compendium, magic of Faerun, and a bunch of 3rd party magic books to choose from in addition to the easy reference srd ones.
 

If everybody could update their RG sheets to level 2.

Voidrazor, let me know what feat you are going with, and whether you plan to continue in armor adept.
 


Voadam said:
Drowned quick things on the RG entry.

1 you still have a rapier in the weapon stat place but not in the equipment bought area. Since you already have a MW longsword, MW flail, and a spear I'm guessing you didn't want another sword as well.

2 Could you include an entry for the shifting rules for reference purposes? How many times per day, the stat boost and type of bonus, the duration, visual changes.

3 You've got the shield and longsword or shield and flail, do you plan to do Two weapon shield bashses?

1. deleted
2. done
3. no. Im thinking inusing the shield and sword\flail as normal, in wait to gain the razorclaw trait where the shield will go lost and do two weapon fighting.
 


Pyrex said:
Weylan has been updated to level 2.

Hp go to 28

soulknife d10 half is 5.5 round up to 6 not down to 5 (I'm guessing that's the discrepancy in calculation between us).

10+6 (HD) +4 (Con) +8 (psionic body with 4 psionic feats).

That's a ton of hp, plus the enhanced elan resistance, you can take the damage.
 

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